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Satinder Singh

47 accepted papers

2026

Code World Models for General Game Playing

ICLR 2026poster

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach---involving prompting for direct move generation---has significant drawbacks. It relies on the model's implicit fragile pattern-matching capabilities, leading…

Cited by 0SourceScholar
2025

Generating Creative Chess Puzzles

NeurIPS 2025poster

While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and the…

Cited by 0SourceScholar
2025

Mastering Board Games by External and Internal Planning with Language Models

ICML 2025spotlight

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Co…

Cited by 6SourcePDFScholar
2025

Plasticity as the Mirror of Empowerment

NeurIPS 2025spotlight

Agents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is…

Cited by 0SourceScholar
2024

Genie: Generative Interactive Environments

ICML 2024oral

We introduce Genie, the first *generative interactive environment* trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketche…

Cited by 172SourcePDFScholar
2023

A Definition of Continual Reinforcement Learning

NeurIPS 2023poster

In a standard view of the reinforcement learning problem, an agent’s goal is to efficiently identify a policy that maximizes long-term reward. However, this perspective is based on a restricted view of learning as finding a solution, rather than treating learning as endless adaptation. In contrast,…

Cited by 93SourcePDFScholar
2023

Combining Behaviors with the Successor Features Keyboard

NeurIPS 2023poster

The Option Keyboard (OK) was recently proposed as a method for transferring behavioral knowledge across tasks. OK transfers knowledge by adaptively combining subsets of known behaviors using Successor Features (SFs) and Generalized Policy Improvement (GPI). However, it relies on hand-designed state-…

Cited by 7SourcePDFScholar
2023

Composing Task Knowledge With Modular Successor Feature Approximators

ICLR 2023poster

Recently, the Successor Features and Generalized Policy Improvement (SF&GPI) framework has been proposed as a method for learning, composing and transferring predictive knowledge and behavior. SF&GPI works by having an agent learn predictive representations (SFs) that can be combined for transfer to…

Cited by 12SourcePDFScholar
2023

Discovering Evolution Strategies via Meta-Black-Box Optimization

ICLR 2023poster

Optimizing functions without access to gradients is the remit of black-box meth- ods such as evolution strategies. While highly general, their learning dynamics are often times heuristic and inflexible — exactly the limitations that meta-learning can address. Hence, we propose to discover effective…

2023

Discovering Policies with DOMiNO: Diversity Optimization Maintaining Near Optimality

ICLR 2023poster

In this work we propose a Reinforcement Learning (RL) agent that can discover complex behaviours in a rich environment with a simple reward function. We define diversity in terms of state-action occupancy measures, since policies with different occupancy measures visit different states on average. M…

Cited by 42SourcePDFScholar
2023

Human-Timescale Adaptation in an Open-Ended Task Space

ICML 2023oral

Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context l…

Cited by 111SourcePDFScholar
2023

In-context Reinforcement Learning with Algorithm Distillation

ICLR 2023top-5%

We propose Algorithm Distillation (AD), a method for distilling reinforcement learning (RL) algorithms into neural networks by modeling their training histories with a causal sequence model. Algorithm Distillation treats learning to reinforcement learn as an across-episode sequential prediction prob…

Cited by 145SourcePDFScholar
2023

Large Language Models can Implement Policy Iteration

NeurIPS 2023poster

In this work, we demonstrate a method for implementing policy iteration using a large language model. While the application of foundation models to RL has received considerable attention, most approaches rely on either (1) the curation of expert demonstrations (either through manual design or task-s…

Cited by 18SourcePDFScholar
2023

Optimistic Meta-Gradients

NeurIPS 2023poster

We study the connection between gradient-based meta-learning and convex optimisation. We observe that gradient descent with momentum is a special case of meta-gradients, and building on recent results in optimisation, we prove convergence rates for meta learning in the single task setting. While a m…

Cited by 4SourcePDFScholar
2023

ReLOAD: Reinforcement Learning with Optimistic Ascent-Descent for Last-Iterate Convergence in Constrained MDPs

ICML 2023poster

In recent years, reinforcement learning (RL) has been applied to real-world problems with increasing success. Such applications often require to put constraints on the agent's behavior. Existing algorithms for constrained RL (CRL) rely on gradient descent-ascent, but this approach comes with a cavea…

Cited by 23SourcePDFScholar
2023

Structured State Space Models for In-Context Reinforcement Learning

NeurIPS 2023poster

Structured state space sequence (S4) models have recently achieved state-of-the-art performance on long-range sequence modeling tasks. These models also have fast inference speeds and parallelisable training, making them potentially useful in many reinforcement learning settings. We propose a modif…

2022

Adaptive Pairwise Weights for Temporal Credit Assignment

AAAI 2022technical

How much credit (or blame) should an action taken in a state get for a future reward? This is the fundamental temporal credit assignment problem in Reinforcement Learning (RL). One of the earliest and still most widely used heuristics is to assign this credit based on a scalar coefficient, lambda (t…

Cited by 5SourcePDFScholar
2022

Bootstrapped Meta-Learning

ICLR 2022oral

Meta-learning empowers artificial intelligence to increase its efficiency by learning how to learn. Unlocking this potential involves overcoming a challenging meta-optimisation problem. We propose an algorithm that tackles this problem by letting the meta-learner teach itself. The algorithm first bo…

Cited by 83SourcePDFScholar
2022

On the Expressivity of Markov Reward (Extended Abstract)

IJCAI 2022poster

Reward is the driving force for reinforcement-learning agents. We here set out to understand the expressivity of Markov reward as a way to capture tasks that we would want an agent to perform. We frame this study around three new abstract notions of "task": (1) a set of acceptable behaviors…

Cited by 0SourcePDFScholar
2022

Palm up: Playing in the Latent Manifold for Unsupervised Pretraining

NeurIPS 2022accept

Large and diverse datasets have been the cornerstones of many impressive advancements in artificial intelligence. Intelligent creatures, however, learn by interacting with the environment, which changes the input sensory signals and the state of the environment. In this work, we aim to bring the bes…

Cited by 9SourcePDFScholar
2021

Discovering a set of policies for the worst case reward

ICLR 2021spotlight

We study the problem of how to construct a set of policies that can be composed together to solve a collection of reinforcement learning tasks. Each task is a different reward function defined as a linear combination of known features. We consider a specific class of policy compositions which we ca…

Cited by 29SourcePDFScholar
2021

Discovery of Options via Meta-Learned Subgoals

NeurIPS 2021poster

Temporal abstractions in the form of options have been shown to help reinforcement learning (RL) agents learn faster. However, despite prior work on this topic, the problem of discovering options through interaction with an environment remains a challenge. In this paper, we introduce a novel meta-gr…

Cited by 44SourcePDFScholar
2021

Learning State Representations from Random Deep Action-conditional Predictions

NeurIPS 2021poster

Our main contribution in this work is an empirical finding that random General Value Functions (GVFs), i.e., deep action-conditional predictions---random both in what feature of observations they predict as well as in the sequence of actions the predictions are conditioned upon---form good auxiliary…

2021

On the Expressivity of Markov Reward

NeurIPS 2021oral

Reward is the driving force for reinforcement-learning agents. This paper is dedicated to understanding the expressivity of reward as a way to capture tasks that we would want an agent to perform. We frame this study around three new abstract notions of “task” that might be desirable: (1) a set of a…

Cited by 117SourcePDFScholar
2021

Proper Value Equivalence

NeurIPS 2021spotlight

One of the main challenges in model-based reinforcement learning (RL) is to decide which aspects of the environment should be modeled. The value-equivalence (VE) principle proposes a simple answer to this question: a model should capture the aspects of the environment that are relevant for value-bas…

2021

Reinforcement Learning for Sparse-Reward Object-Interaction Tasks in a First-person Simulated 3D Environment

IJCAI 2021poster

Learning how to execute complex tasks involving multiple objects in a 3D world is challenging when there is no ground-truth information about the objects or any demonstration to learn from. When an agent only receives a signal from task-completion, this makes it challenging to learn the object-repr…

Cited by 12SourcePDFScholar
2021

Reinforcement Learning of Implicit and Explicit Control Flow Instructions

ICML 2021spotlight

Learning to flexibly follow task instructions in dynamic environments poses interesting challenges for reinforcement learning agents. We focus here on the problem of learning control flow that deviates from a strict step-by-step execution of instructions{—}that is, control flow that may skip forward…

Cited by 16SourcePDFScholar
2020

Behaviour Suite for Reinforcement Learning

ICLR 2020spotlight

This paper introduces the Behaviour Suite for Reinforcement Learning, or bsuite for short. bsuite is a collection of carefully-designed experiments that investigate core capabilities of reinforcement learning (RL) agents with two objectives. First, to collect clear, informative and scalable problems…

Cited by 215SourcecodeScholar
2020

Sample Complexity of Reinforcement Learning using Linearly Combined Model Ensembles

AISTATS 2020poster

Reinforcement learning (RL) methods have been shown to be capable of learning intelligent behavior in rich domains. However, this has largely been done in simulated domains without adequate focus on the process of building the simulator. In this paper, we consider a setting where we have access to a…

Cited by 169SourcePDFScholar
2020

What Can Learned Intrinsic Rewards Capture?

ICML 2020poster

The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and immutable. In this paper, we instead consider the proposition that the reward function itself can be a good locus of learne…

Cited by 104SourcePDFScholar
2019

Discovery of Useful Questions as Auxiliary Tasks

NeurIPS 2019poster

Arguably, intelligent agents ought to be able to discover their own questions so that in learning answers for them they learn unanticipated useful knowledge and skills; this departs from the focus in much of machine learning on agents learning answers to externally defined questions. We present a n…

Cited by 100SourcePDFScholar
2019

Hindsight Credit Assignment

NeurIPS 2019spotlight

We consider the problem of efficient credit assignment in reinforcement learning. In order to efficiently and meaningfully utilize new data, we propose to explicitly assign credit to past decisions based on the likelihood of them having led to the observed outcome. This approach uses new information…

2019

No-Press Diplomacy: Modeling Multi-Agent Gameplay

NeurIPS 2019poster

Diplomacy is a seven-player non-stochastic, non-cooperative game, where agents acquire resources through a mix of teamwork and betrayal. Reliance on trust and coordination makes Diplomacy the first non-cooperative multi-agent benchmark for complex sequential social dilemmas in a rich environment. In…

2017

Learning to Query, Reason, and Answer Questions On Ambiguous Texts

ICLR 2017poster

A key goal of research in conversational systems is to train an interactive agent to help a user with a task. Human conversation, however, is notoriously incomplete, ambiguous, and full of extraneous detail. To operate effectively, the agent must not only understand what was explicitly conveyed but…

Cited by 31SourceScholar
2017

Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning

ICML 2017poster

As a step towards developing zero-shot task generalization capabilities in reinforcement learning (RL), we introduce a new RL problem where the agent should learn to execute sequences of instructions after learning useful skills that solve subtasks. In this problem, we consider two types of generali…

Cited by 333SourcePDFScholar
2015

Action-Conditional Video Prediction using Deep Networks in Atari Games

NeurIPS 2015spotlight

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames…

Cited by 1061SourcePDFScholar