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Hado van Hasselt

23 accepted papers

2025

DataRater: Meta-Learned Dataset Curation

NeurIPS 2025poster

The quality of foundation models depends heavily on their training data. Consequently, great efforts have been put into dataset curation. Yet most approaches rely on manual tuning of coarse-grained mixtures of large buckets of data, or filtering by hand-crafted heuristics. An approach that is ultima…

Cited by 0SourceScholar
2025

Scalable Meta-Learning via Mixed-Mode Differentiation

ICML 2025poster

Gradient-based bilevel optimisation is a powerful technique with applications in hyperparameter optimisation, task adaptation, algorithm discovery, meta-learning more broadly, and beyond. It often requires differentiating through the gradient-based optimisation process itself, leading to "gradient-o…

Cited by 0SourcePDFScholar
2025

Wasserstein Policy Optimization

ICML 2025poster

We introduce Wasserstein Policy Optimization (WPO), an actor-critic algorithm for reinforcement learning in continuous action spaces. WPO can be derived as an approximation to Wasserstein gradient flow over the space of all policies projected into a finite-dimensional parameter space (e.g., the weig…

Cited by 0SourcePDFScholar
2024

Normalization and effective learning rates in reinforcement learning

NeurIPS 2024poster

Normalization layers have recently experienced a renaissance in the deep reinforcement learning and continual learning literature, with several works highlighting diverse benefits such as improving loss landscape conditioning and combatting overestimation bias. However, normalization brings with it…

Cited by 6SourcePDFScholar
2023

A Definition of Continual Reinforcement Learning

NeurIPS 2023poster

In a standard view of the reinforcement learning problem, an agent’s goal is to efficiently identify a policy that maximizes long-term reward. However, this perspective is based on a restricted view of learning as finding a solution, rather than treating learning as endless adaptation. In contrast,…

Cited by 93SourcePDFScholar
2023

Human-level Atari 200x faster

ICLR 2023poster

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance frequently measured by observing scores over the wide range of…

Cited by 47SourcePDFScholar
2023

Optimistic Meta-Gradients

NeurIPS 2023poster

We study the connection between gradient-based meta-learning and convex optimisation. We observe that gradient descent with momentum is a special case of meta-gradients, and building on recent results in optimisation, we prove convergence rates for meta learning in the single task setting. While a m…

Cited by 4SourcePDFScholar
2022

Bootstrapped Meta-Learning

ICLR 2022oral

Meta-learning empowers artificial intelligence to increase its efficiency by learning how to learn. Unlocking this potential involves overcoming a challenging meta-optimisation problem. We propose an algorithm that tackles this problem by letting the meta-learner teach itself. The algorithm first bo…

Cited by 83SourcePDFScholar
2022

Introducing Symmetries to Black Box Meta Reinforcement Learning

AAAI 2022technical

Meta reinforcement learning (RL) attempts to discover new RL algorithms automatically from environment interaction. In so-called black-box approaches, the policy and the learning algorithm are jointly represented by a single neural network. These methods are very flexible, but they tend to underperf…

Cited by 38SourcePDFScholar
2022

Learning Expected Emphatic Traces for Deep RL

AAAI 2022technical

Off-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as the deadly triad and is potentially unstable. Recently, it h…

Cited by 16SourcePDFScholar
2022

Learning by Directional Gradient Descent

ICLR 2022poster

How should state be constructed from a sequence of observations, so as to best achieve some objective? Most deep learning methods update the parameters of the state representation by gradient descent. However, no prior method for computing the gradient is fully satisfactory, for example consuming to…

Cited by 43SourcePDFScholar
2021

Discovery of Options via Meta-Learned Subgoals

NeurIPS 2021poster

Temporal abstractions in the form of options have been shown to help reinforcement learning (RL) agents learn faster. However, despite prior work on this topic, the problem of discovering options through interaction with an environment remains a challenge. In this paper, we introduce a novel meta-gr…

Cited by 44SourcePDFScholar
2021

Emphatic Algorithms for Deep Reinforcement Learning

ICML 2021spotlight

Off-policy learning allows us to learn about possible policies of behavior from experience generated by a different behavior policy. Temporal difference (TD) learning algorithms can become unstable when combined with function approximation and off-policy sampling—this is known as the “deadly triad”.…

2021

Expected Eligibility Traces

AAAI 2021technical

The question of how to determine which states and actions are responsible for a certain outcome is known as the credit assignment problem and remains a central research question in reinforcement learning and artificial intelligence. Eligibility traces enable efficient credit assignment to the recent…

2021

Muesli: Combining Improvements in Policy Optimization

ICML 2021spotlight

We propose a novel policy update that combines regularized policy optimization with model learning as an auxiliary loss. The update (henceforth Muesli) matches MuZero’s state-of-the-art performance on Atari. Notably, Muesli does so without using deep search: it acts directly with a policy network an…

2021

Self-Consistent Models and Values

NeurIPS 2021poster

Learned models of the environment provide reinforcement learning (RL) agents with flexible ways of making predictions about the environment. Models enable planning, i.e. using more computation to improve value functions or policies, without requiring additional environment interactions. In this work…

Cited by 14SourcePDFScholar
2020

Behaviour Suite for Reinforcement Learning

ICLR 2020spotlight

This paper introduces the Behaviour Suite for Reinforcement Learning, or bsuite for short. bsuite is a collection of carefully-designed experiments that investigate core capabilities of reinforcement learning (RL) agents with two objectives. First, to collect clear, informative and scalable problems…

Cited by 215SourcecodeScholar
2020

What Can Learned Intrinsic Rewards Capture?

ICML 2020poster

The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and immutable. In this paper, we instead consider the proposition that the reward function itself can be a good locus of learne…

Cited by 104SourcePDFScholar
2019

Universal Successor Features Approximators

ICLR 2019poster

The ability of a reinforcement learning (RL) agent to learn about many reward functions at the same time has many potential benefits, such as the decomposition of complex tasks into simpler ones, the exchange of information between tasks, and the reuse of skills. We focus on one aspect in particular…

Cited by 160SourcePDFScholar
2018

Distributed Prioritized Experience Replay

ICLR 2018poster

We propose a distributed architecture for deep reinforcement learning at scale, that enables agents to learn effectively from orders of magnitude more data than previously possible. The algorithm decouples acting from learning: the actors interact with their own instances of the environment by selec…

Cited by 0SourcePDFScholar