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Thomas Bi

5 accepted papers

2025

Mastering the Labyrinth Game: Efficient Multimodal Reinforcement Learning with Selective Reconstruction

IROS 2025

In previous work, model-based reinforcement learning was applied to a real-world labyrinth game to demonstrate sample-efficient learning using world models. In this paper, we further enhance sample efficiency and autonomy by introducing selective reconstruction: instead of reconstructing the full vi

Cited by 0SourceScholar
2024

Sample-Efficient Learning to Solve a Real-World Labyrinth Game Using Data-Augmented Model-Based Reinforcement Learning

ICRA 2024poster

Motivated by the challenge of achieving rapid learning in physical environments, this paper presents the development and training of a robotic system designed to navigate and solve a labyrinth game using model-based reinforcement learning techniques. The method involves extracting low-dimensional ob…

Cited by 5SourcecodeScholar
2021

Zero-Shot Sim-to-Real Transfer of Tactile Control Policies for Aggressive Swing-Up Manipulation

RA-L 2021

This letter aims to show that robots equipped with a vision-based tactile sensor can perform dynamic manipulation tasks without prior knowledge of all the physical attributes of the objects to be manipulated. For this purpose, a robotic system is presented that is able to swing up poles of different

Cited by 39SourceScholar
2020

Learning the sense of touch in simulation: a sim-to-real strategy for vision-based tactile sensing

IROS 2020poster

Data-driven approaches to tactile sensing aim to overcome the complexity of accurately modeling contact with soft materials. However, their widespread adoption is impaired by concerns about data efficiency and the capability to generalize when applied to various tasks. This paper focuses on both the…

Cited by 44SourceScholar