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Weikai Lin

2 accepted papers

2026

Seele: A Unified Acceleration Framework for Real-Time Gaussian Splatting on Mobile Devices

CVPR 2026

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. How- ever, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SEELE, a general framew

Cited by 0SourcecodeScholar
2024

OW3Det: Toward Open-World 3D Object Detection for Autonomous Driving

IROS 2024poster

Despite their success in LIDAR object detection, modern detectors are vulnerable to uncommon instances and corner cases (e.g., a runaway tire) since they are closed-set and static. Networks under the closed-set setup only predict labels of seen classes, while static models suffer from catastrophic f…

Cited by 0SourceScholar