2026
Seele: A Unified Acceleration Framework for Real-Time Gaussian Splatting on Mobile Devices
CVPR 2026
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. How- ever, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SEELE, a general framew