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Wenfeng Song

9 accepted papers

2026

DECON: Reconstruction of Clothed-Geometric Multiple Humans from a Single Image via Geometry-Guided Decoupling

AAAI 2026technical

3D multi-human reconstruction from single images holds significant potential for advancing AR/VR applications. While remarkable progress has been made in single-human reconstruction, existing methods face challenges when reconstructing multiple humans. These challenges include: (1) severe inter-occl

Cited by 0SourcePDFScholar
2026

Fracture-GS: Dynamic Fracture Simulation with Physics-Integrated Gaussian Splatting

ICLR 2026poster

This paper presents a unified framework for simulating and visualizing dynamic fracture phenomena in extreme mechanical collisions using multi-view image inputs. While existing methods primarily address elastic deformations at contact surfaces, they fail to capture the complex physics of extreme col…

Cited by 0SourceScholar
2026

IntentMotion: Learning Intent-Aware Human Motion from Language in 3D Scenes

AAAI 2026technical

Generating human motion in complex 3D scenes from text is a challenging task with broad applications. However, existing methods often overlook realistic physical contact, resulting in visually plausible but physically unrealistic motion, e.g., penetration. To alleviate this, we propose IntentMotion,

Cited by 0SourcePDFScholar
2026

MoCoDiff: A Controllable Autoregressive Diffusion Model for Expressive Motion Generation

CVPR 2026

Diffusion-based motion generation has advanced rapidly, but current methods still struggle with long-horizon consistency, style control, and multi-condition guidance. A major reason is the fused-conditioning design, where semantic, stylistic, and temporal signals share a single pathway, causing inte

Cited by 0SourceScholar
2025

CtrlAvatar: Controllable Avatars Generation via Disentangled Invertible Networks

AAAI 2025technical

As virtual experiences grow in popularity, the demand for realistic, personalized, and animatable human avatars increases. Traditional methods, relying on fixed templates, often produce costly avatars that lack expressiveness and realism. To overcome these challenges, we introduce Controllable Avata…

2024

Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model

CVPR 2024poster

Computer animation's quest to bridge content and style has historically been a challenging venture with previous efforts often leaning toward one at the expense of the other. This paper tackles the inherent challenge of content-style duality ensuring a harmonious fusion where the core narrative of t…

2024

HOIAnimator: Generating Text-prompt Human-object Animations using Novel Perceptive Diffusion Models

CVPR 2024poster

To date the quest to rapidly and effectively produce human-object interaction (HOI) animations directly from textual descriptions stands at the forefront of computer vision research. The underlying challenge demands both a discriminating interpretation of language and a comprehensive physics-centric…

Cited by 11SourcePDFScholar
2024

Weakly Supervised Multimodal Affordance Grounding for Egocentric Images

AAAI 2024technical

To enhance the interaction between intelligent systems and the environment, locating the affordance regions of objects is crucial. These regions correspond to specific areas that provide distinct functionalities. Humans often acquire the ability to identify these regions through action demonstration…

2023

Sequential Texts Driven Cohesive Motions Synthesis with Natural Transitions

ICCV 2023poster

The intelligent synthesis/generation of daily-life motion sequences is fundamental and urgently needed for many VR/metaverse-related applications. However, existing approaches commonly focus on monotonic motion generation (e.g., walking, jumping, etc.) based on single instruction-like text, which is…

Cited by 15PDFcodeScholar