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Won-Sik Cheong

3 accepted papers

2026

MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectioanl Blending with Hierarchical Densification

CVPR 2026

Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rendering of dynamic scenes.However, one of the major remaining challenges lies in modeling long-range motion-contained dynam

Cited by 0SourceScholar
2025

MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

CVPR 2025poster

3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and the representation of…

Cited by 2SourcePDFScholar
2024

Instance-aware Contrastive Learning for Occluded Human Mesh Reconstruction

CVPR 2024poster

A simple yet effective method for occlusion-robust 3D human mesh reconstruction from a single image is presented in this paper. Although many recent studies have shown the remarkable improvement in human mesh reconstruction it is still difficult to generate accurate meshes when person-to-person occl…