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YICHEN PENG

6 accepted papers

2026

DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generation

CVPR 2026

Generating realistic conversational gestures are essential for achieving natural, socially engaging interactions with digital humans. However, existing methods typically map a single audio stream to a single speaker's motion, without considering social context or modeling the mutual dynamics between

Cited by 0SourceScholar
2026

UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speaking

CVPR 2026

Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening.However, modeling the listener is exceptionally challenging: direct audio-driven training fails, producing stiff, static listening motions. This

Cited by 0SourcecodeScholar
2025

From Pose to Muscle: Multimodal Learning for Piano Hand Muscle Electromyography

NeurIPS 2025poster

Muscle coordination is fundamental when humans interact with the world. Reliable estimation of hand muscle engagement can serve as a source of internal feedback, supporting the development of embodied intelligence and the acquisition of dexterous skills. However, contemporary electromyography (EMG)…

Cited by 0SourceScholar
2025

LineArt: A Knowledge-guided Training-free High-quality Appearance Transfer for Design Drawing with Diffusion Model

CVPR 2025poster

Image rendering from line drawings is vital in design and image generation technologies reduce costs, yet professional line drawings demand preserving complex details. Text prompts struggle with accuracy, and image translation struggles with consistency and fine-grained control. We present LineArt,…

Cited by 1SourcePDFScholar
2024

EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling

CVPR 2024poster

We propose EMAGE a framework to generate full-body human gestures from audio and masked gestures encompassing facial local body hands and global movements. To achieve this we first introduce BEAT2 (BEAT-SMPLX-FLAME) a new mesh-level holistic co-speech dataset. BEAT2 combines a MoShed SMPL-X body wit…

2022

BEAT: A Large-Scale Semantic and Emotional Multi-modal Dataset for Conversational Gestures Synthesis

ECCV 2022poster

"Achieving realistic, vivid, and human-like synthesized conversational gestures conditioned on multi-modal data is still an unsolved problem due to the lack of available datasets, models and standard evaluation metrics. To address this, we build Body-Expression-Audio-Text dataset, BEAT, which has i)…