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Ye Chen

12 accepted papers

2026

Differentiable Stroke Planning with Dual Parameterization for Efficient and High-Fidelity Painting Creation

CVPR 2026

In stroke-based rendering, search methods often get trapped in local minima due to discrete stroke placement, while differentiable optimizers lack structural awareness and produce unstructured layouts. To bridge this gap, we propose a dual representation that couples discrete polylines with continuo

Cited by 0SourceScholar
2026

PIPS: Planar Instance 3D Reconstruction Leveraging Planar Structural Priors

ICRA 2026poster

Planar structures, ubiquitous in man-made indoor environments, enable compact and accurate scene abstraction for various downstream tasks. Recent methods distill planar features into learning-based MVS geometries to obtain coherent 3D plane estimation from multi-view inputs. However, the lack of exp…

Cited by 0codeScholar
2026

Video2Robo: 3DGS-based Synthetic Data from One Video Enables Scalable Robot Learning

CVPR 2026

Scalable robot learning is hindered by the high cost of acquiring diverse, high-quality embodied data. Existing data generation approaches partially mitigate this issue but typically depend on hard-to-access hardware and labor-intensive manual effort, with limited generalization to diverse scene con

Cited by 0SourceScholar
2025

Easy-editable Image Vectorization with Multi-layer Multi-scale Distributed Visual Feature Embedding

CVPR 2025poster

Current parameterized image representations embed visual information along the semantic boundaries and struggle to express the internal detailed texture structures of image components, leading to a lack of content consistency after image editing and driving. To address these challenges, this work pr…

Cited by 0SourcePDFScholar
2025

InstantSticker: Realistic Decal Blending via Disentangled Object Reconstruction

AAAI 2025technical

We present InstantSticker, a disentangled reconstruction pipeline based on Image-Based Lighting (IBL), which focuses on highly realistic decal blending, simulates stickers attached to the reconstructed surface, and allows for instant editing and real-time rendering. To achieve stereoscopic impressio…

2024

Towards High-fidelity Artistic Image Vectorization via Texture-Encapsulated Shape Parameterization

CVPR 2024poster

We develop a novel vectorized image representation scheme accommodating both shape/geometry and texture in a decoupled way particularly tailored for reconstruction and editing tasks of artistic/design images such as Emojis and Cliparts. In the heart of this representation is a set of sparsely and un…

Cited by 1SourcePDFScholar
2023

Fast Fluid Simulation via Dynamic Multi-Scale Gridding

AAAI 2023technical

Recent works on learning-based frameworks for Lagrangian (i.e., particle-based) fluid simulation, though bypassing iterative pressure projection via efficient convolution operators, are still time-consuming due to excessive amount of particles. To address this challenge, we propose a dynamic multi-s…

Cited by 4SourcePDFScholar
2021

Shape Self-Correction for Unsupervised Point Cloud Understanding

ICCV 2021poster

We develop a novel self-supervised learning method named Shape Self-Correction for point cloud analysis. Our method is motivated by the principle that a good shape representation should be able to find distorted parts of a shape and correct them. To learn strong shape representations in an unsupervi…

Cited by 58PDFScholar
2020

Self-Prediction for Joint Instance and Semantic Segmentation of Point Clouds

ECCV 2020poster

We develop a novel learning scheme named Self-Prediction for 3D instance and semantic segmentation of point clouds. Distinct from most existing methods that focus on designing convolutional operators, our method designs a new learning scheme to enhance point relation exploring for better segmentatio…

Cited by 31SourcePDFScholar