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Yifang Men

11 accepted papers

2025

Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting

CVPR 2025highlight

Personalized 3D avatar editing holds significant promise due to its user-friendliness and availability to applications such as AR/VR and virtual try-ons. Previous studies have explored the feasibility of 3D editing, but often struggle to generate visually pleasing results, possibly due to the unstab…

Cited by 0SourcePDFScholar
2025

Generating Editable Head Avatars with 3D Gaussian GANs

ICASSP 2025accepted

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photo-realistic and view-consistent 3D head s…

Cited by 0SourceScholar
2025

MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling

CVPR 2025poster

Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case training, which severely limits their applicability of model…

Cited by 18SourcePDFScholar
2025

Perception-as-Control: Fine-grained Controllable Image Animation with 3D-aware Motion Representation

ICCV 2025poster

Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to support collaborative camera and object motion control with a…

Cited by 0SourcePDFScholar
2024

3DToonify: Creating Your High-Fidelity 3D Stylized Avatar Easily from 2D Portrait Images

CVPR 2024poster

Visual content creation has aroused a surge of interest given its applications in mobile photography and AR/VR. Portrait style transfer and 3D recovery from monocular images as two representative tasks have so far evolved independently. In this paper we make a connection between the two and tackle t…

Cited by 2SourcePDFScholar
2024

En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data

CVPR 2024poster

We present En3D an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors our approach aims to develop a zero-shot 3D generative scheme capable of…

Cited by 10SourcePDFScholar
2022

Unpaired Cartoon Image Synthesis via Gated Cycle Mapping

CVPR 2022poster

In this paper, we present a general-purpose solution to cartoon image synthesis with unpaired training data. In contrast to previous works learning pre-defined cartoon styles for specified usage scenarios (portrait or scene), we aim to train a common cartoon translator which can not only simultaneou…

Cited by 21PDFScholar
2020

Controllable Person Image Synthesis With Attribute-Decomposed GAN

CVPR 2020oral

This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants) provided in various source inputs. The core idea of the proposed m…

Cited by 309PDFScholar