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Yiqiang Yan

5 accepted papers

2026

BAMI: Training-Free Bias Mitigation in GUI Grounding

CVPR 2026

GUI grounding is a critical capability for enabling GUI agents to execute tasks such as clicking and dragging. However, in complex scenarios like the ScreenSpot-Pro benchmark, existing models often suffer from suboptimal performance. Utilizing the proposed Masked Prediction Distribution (MPD) attrib

Cited by 0SourcecodeScholar
2026

ProPhy: Progressive Physical Alignment for Dynamic World Simulation

CVPR 2026

Recent advances in video generation have shown remarkable potential for constructing world simulators. However, current models still struggle to produce physically consistent results, particularly when handling large-scale or complex dynamics. This limitation arises primarily because existing approa

Cited by 0SourceScholar
2025

GDrag:Towards General-Purpose Interactive Editing with Anti-ambiguity Point Diffusion

ICLR 2025poster

Recent interactive point-based image manipulation methods have gained considerable attention for being user-friendly. However, these methods still face two types of ambiguity issues that can lead to unsatisfactory outcomes, namely, intention ambiguity which misinterprets the purposes of users, and c…

Cited by 1SourcePDFScholar
2024

GarmentAligner: Text-to-Garment Generation via Retrieval-augmented Multi-level Corrections

ECCV 2024poster

"General text-to-image models bring revolutionary innovation to the fields of arts, design, and media. However, when applied to garment generation, even the state-of-the-art text-to-image models suffer from fine-grained semantic misalignment, particularly concerning the quantity, position, and inter…

Cited by 5SourcePDFScholar
2024

Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars

NeurIPS 2024poster

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited input views, various hand poses, and occlusions. To address t…