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Xuan Huang

7 accepted papers

2026

GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

CVPR 2026

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-

Cited by 0SourceScholar
2024

3D Visibility-Aware Generalizable Neural Radiance Fields for Interacting Hands

AAAI 2024technical

Neural radiance fields (NeRFs) are promising 3D representations for scenes, objects, and humans. However, most existing methods require multi-view inputs and per-scene training, which limits their real-life applications. Moreover, current methods focus on single-subject cases, leaving scenes of inte…

2024

CDCNet: A Fast and Lightweight Dehazing Network with Color Distortion Correction

ICASSP 2024accepted

Mobile edge devices require real-time dehazing methods that sustain dehazing performance while drastically reducing resource occupation. However, color distortion is a substantial challenge for lightweight dehazing networks, which profoundly impairs image quality. In this paper, we propose CDCNet, a…

Cited by 0SourceScholar
2024

Efficient Multi-scale Network with Learnable Discrete Wavelet Transform for Blind Motion Deblurring

CVPR 2024poster

Coarse-to-fine schemes are widely used in traditional single-image motion deblur; however in the context of deep learning existing multi-scale algorithms not only require the use of complex modules for feature fusion of low-scale RGB images and deep semantics but also manually generate low-resolutio…

2024

Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars

NeurIPS 2024poster

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited input views, various hand poses, and occlusions. To address t…

2024

Monocular 3D Hand Mesh Recovery via Dual Noise Estimation

AAAI 2024technical

Current parametric models have made notable progress in 3D hand pose and shape estimation. However, due to the fixed hand topology and complex hand poses, current models are hard to generate meshes that are aligned with the image well. To tackle this issue, we introduce a dual noise estimation metho…