← Search

Jinbo Wu

6 accepted papers

2026

GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

CVPR 2026

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-

Cited by 0SourceScholar
2025

Auto-Regressively Generating Multi-View Consistent Images

ICCV 2025poster

Generating multi-view images from human instructions is crucial for 3D content creation. The primary challenges involve maintaining consistency across multiple views and effectively synthesizing shapes and textures under diverse conditions. In this paper, we propose the Multi-View AutoRegressive (MV…

2025

TexGarment: Consistent Garment UV Texture Generation via Efficient 3D Structure-Guided Diffusion Transformer

CVPR 2025poster

This paper introduces TexGarment, an efficient method for synthesizing high-quality, 3D-consistent garment textures in UV space. Traditional approaches based on 2D-to-3D mapping often suffer from 3D inconsistency, while methods learning from limited 3D data lack sufficient texture diversity. These l…

Cited by 0SourcePDFScholar
2025

TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting

CVPR 2025poster

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D…

2024

TexOct: Generating Textures of 3D Models with Octree-based Diffusion

CVPR 2024poster

This paper focuses on synthesizing high-quality and complete textures directly on the surface of 3D models within 3D space. 2D diffusion-based methods face challenges in generating 2D texture maps due to the infinite possibilities of UV mapping for a given 3D mesh. Utilizing point clouds helps circu…

Cited by 1SourcePDFScholar