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Yiteng Xu

4 accepted papers

2026

ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data

CVPR 2026

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interact

Cited by 0SourceScholar
2024

A Unified Framework for Human-centric Point Cloud Video Understanding

CVPR 2024poster

Human-centric Point Cloud Video Understanding (PVU) is an emerging field focused on extracting and interpreting human-related features from sequences of human point clouds further advancing downstream human-centric tasks and applications. Previous works usually focus on tackling one specific task an…

Cited by 2SourcePDFScholar
2023

Human-centric Scene Understanding for 3D Large-scale Scenarios

ICCV 2023poster

Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc. In this paper, we present a large-scale multi-modal dataset…

Cited by 26PDFcodeScholar
2023

Weakly Supervised 3D Multi-Person Pose Estimation for Large-Scale Scenes Based on Monocular Camera and Single LiDAR

AAAI 2023technical

Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of individuals and the 3D pose estimation by providing rich geometry fe…