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ZeSheng Wang

3 accepted papers

2026

Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting

CVPR 2026

Recent 3D Gaussian Splatting (3DGS) dropout methods address overfitting under sparse-view conditions by randomly nullifying Gaussian opacities. However, we identify a neighbor compensation effect in these approaches: dropped Gaussians are often compensated by their neighbors, weakening the intended

Cited by 0SourceScholar
2025

ASFC-NeRF: Large-Scale Scene Rendering with Adaptive Sampling and Feature-aware Compression

ICASSP 2025accepted

While significant progress has been made in large-scale scene representation using Neural Radiance Fields (NeRF), several limitations remain. For instance, most methods still rely on the original coarse-to-fine sampling strategy, leading to an inefficient rendering process. Additionally, to model la…

Cited by 0SourceScholar
2025

NeRF Is a Valuable Assistant for 3D Gaussian Splatting

ICCV 2025poster

We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations of 3DGS, including sensitivity to Gaussian initialization, li…

Cited by 0SourcePDFScholar