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Zhijing Shao

2 accepted papers

2025

Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting

ICCV 2025poster

Professional 3D asset creation often requires diverse sculpting brushes to add surface details and geometric structures.Despite recent progress in 3D generation, producing reusable sculpting brushes compatible with artists' workflows remains an open and challenging problem.These sculpting brushes ar…

Cited by 0SourcePDFScholar
2024

SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting

CVPR 2024poster

We present SplattingAvatar a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh which renders over 300 FPS on a modern GPU and 30 FPS on a mobile device. We disentangle the motion and appearance of a virtual human with explicit mesh geometry…