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Ziqin Huang

5 accepted papers

2026

GFreeDet2: Exploiting Gaussian Splatting and Foundation Models for RGB-Based Model-Free 2D and 6D Detection of Unseen Objects

ICRA 2026poster

We introduce GFreeDet2, which leverages Gaussian Splatting and foundation models to address RGB-based model-free 2D detection and 6D detection of unseen objects. GFreeDet2 reconstructs 3D Gaussian object models from multi-view RGB references, enabling efficient model-free detection without relying o…

Cited by 0codeScholar
2025

GIVEPose: Gradual Intra-class Variation Elimination for RGB-based Category-Level Object Pose Estimation

CVPR 2025poster

Recent advances in RGBD-based category-level object pose estimation have been limited by their reliance on precise depth information, restricting their broader applicability. In response, RGB-based methods have been developed. Among these methods, geometry-guided pose regression that originated from…

2024

D-SCo: Dual-Stream Conditional Diffusion for Monocular Hand-Held Object Reconstruction

ECCV 2024poster

"Reconstructing hand-held objects from a single RGB image is a challenging task in computer vision. In contrast to prior works that utilize deterministic modeling paradigms, we employ a point cloud denoising diffusion model to account for the probabilistic nature of this problem. In the core, we int…

Cited by 2SourcePDFScholar
2024

LaPose: Laplacian Mixture Shape Modeling for RGB-Based Category-Level Object Pose Estimation

ECCV 2024poster

"While RGBD-based methods for category-level object pose estimation hold promise, their reliance on depth data limits their applicability in diverse scenarios. In response, recent efforts have turned to RGB-based methods; however, they face significant challenges stemming from the absence of depth i…

2024

MOHO: Learning Single-view Hand-held Object Reconstruction with Multi-view Occlusion-Aware Supervision

CVPR 2024poster

Previous works concerning single-view hand-held object reconstruction typically rely on supervision from 3D ground-truth models which are hard to collect in real world. In contrast readily accessible hand-object videos offer a promising training data source but they only give heavily occluded object…

Cited by 11SourcePDFScholar