NAACL 2021long44 citations

Fool Me Twice: Entailment from Wikipedia Gamification

Julian Eisenschlos, Bhuwan Dhingra, Jannis Bulian, Benjamin Börschinger, Jordan Boyd-Graber

Abstract

We release FoolMeTwice (FM2 for short), a large dataset of challenging entailment pairs collected through a fun multi-player game. Gamification encourages adversarial examples, drastically lowering the number of examples that can be solved using “shortcuts” compared to other popular entailment datasets. Players are presented with two tasks. The first task asks the player to write a plausible claim based on the evidence from a Wikipedia page. The second one shows two plausible claims written by other players, one of which is false, and the goal is to identify it before the time runs out. Players “pay” to see clues retrieved from the evidence pool: the more evidence the player needs, the harder the claim. Game-play between motivated players leads to diverse strategies for crafting claims, such as temporal inference and diverting to unrelated evidence, and results in higher quality data for the entailment and evidence retrieval tasks. We open source the dataset and the game code.

BibTeX
@inproceedings{eisenschlos-etal-2021-fool,
    title = "Fool Me Twice: Entailment from {W}ikipedia Gamification",
    author = {Eisenschlos, Julian  and
      Dhingra, Bhuwan  and
      Bulian, Jannis  and
      B{\"o}rschinger, Benjamin  and
      Boyd-Graber, Jordan},
    editor = "Toutanova, Kristina  and
      Rumshisky, Anna  and
      Zettlemoyer, Luke  and
      Hakkani-Tur, Dilek  and
      Beltagy, Iz  and
      Bethard, Steven  and
      Cotterell, Ryan  and
      Chakraborty, Tanmoy  and
      Zhou, Yichao",
    booktitle = "Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies",
    month = jun,
    year = "2021",
    address = "Online",
    publisher = "Association for Computational Linguistics",
    url = "https://aclanthology.org/2021.naacl-main.32/",
    doi = "10.18653/v1/2021.naacl-main.32",
    pages = "352--365"
}
Fool Me Twice: Entailment from Wikipedia Gamification · NAACL 2021