Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling
Jiajun Wu, Chengkai Zhang, Tianfan Xue, Bill Freeman, Josh Tenenbaum
Abstract
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.
BibTeX
@inproceedings{NIPS2016_44f683a8,
author = {Wu, Jiajun and Zhang, Chengkai and Xue, Tianfan and Freeman, Bill and Tenenbaum, Josh},
booktitle = {Advances in Neural Information Processing Systems},
editor = {D. Lee and M. Sugiyama and U. Luxburg and I. Guyon and R. Garnett},
pages = {},
publisher = {Curran Associates, Inc.},
title = {Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling},
url = {https://proceedings.neurips.cc/paper_files/paper/2016/file/44f683a84163b3523afe57c2e008bc8c-Paper.pdf},
volume = {29},
year = {2016}
}