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Ao Meng

3 accepted papers

2026

Aqua-Splat: Physically-Informed Sonar-Camera Gaussian Splatting for Underwater 3D Reconstruction

ICRA 2026poster

Differentiable Gaussian Splatting (GS) has emerged as a powerful paradigm for scene representation, enabling efficient rendering and real-time editing. However, existing GS-based methods, which rely mainly on clear visual images, perform poorly in underwater environments due to camera distortions su…

Cited by 0SourceScholar
2026

UTracker: Learning Visuomotor Policies for Underwater Active Target Tracking via Imitation Learning and Diffusion Model

RA-L 2026

Active visual tracking of underwater non-cooperative targets is a challenging task for autonomous underwater vehicles (AUVs) due to the complexity of underwater environments and the unpredictable dynamics of target motion. To address this challenge, this paper proposes UTracker, a novel framework fo

Cited by 2SourcecodeScholar
2025

Aqua-Splat: Physically-Informed Sonar-Camera Gaussian Splatting for Underwater 3D Reconstruction

RA-L 2025

Differentiable Gaussian Splatting (GS) has emerged as a powerful paradigm for scene representation, enabling efficient rendering and real-time editing. However, existing GS-based methods, which rely mainly on clear visual images, perform poorly in underwater environments due to camera distortions su

Cited by 2SourceScholar