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Guanzhou Chen

5 accepted papers

2026

MetaCaptioner: Towards Generalist Visual Captioning with Open-source Suites

ICLR 2026poster

Generalist visual captioning goes beyond a simple appearance description task, but requires integrating a series of visual cues into a caption and handling various visual domains. In this task, current open-source models present a large performance gap with commercial ones, which limits various app…

Cited by 0SourcecodeScholar
2026

Sat2Flow: A Structure-Aware Diffusion Framework for Human Flow Generation from Satellite Imagery

AAAI 2026technical

Origin-Destination (OD) flow matrices are critical for urban mobility analysis, supporting traffic forecasting, infrastructure planning, and policy design. Existing methods face two key limitations: (1) reliance on costly auxiliary features (e.g., Points of Interest, socioeconomic statistics) with l

Cited by 0SourcePDFScholar
2026

Vlaser: Vision-Language-Action Model with Synergistic Embodied Reasoning

ICLR 2026poster

While significant research has focused on developing embodied reasoning capabilities using Vision-Language Models (VLMs) or integrating advanced VLMs into Vision-Language-Action (VLA) models for end-to-end robot control, few studies directly address the critical gap between upstream VLM-based reason…

Cited by 0SourcecodeScholar
2025

OmniCorpus: A Unified Multimodal Corpus of 10 Billion-Level Images Interleaved with Text

ICLR 2025spotlight

Image-text interleaved data, consisting of multiple images and texts arranged in a natural document format, aligns with the presentation paradigm of internet data and closely resembles human reading habits. Recent studies have shown that such data aids multimodal in-context learning and maintains th…

2023

Describe, Explain, Plan and Select: Interactive Planning with LLMs Enables Open-World Multi-Task Agents

NeurIPS 2023poster

In this paper, we study the problem of planning in Minecraft, a popular, democratized yet challenging open-ended environment for developing multi-task embodied agents. We've found two primary challenges of empowering such agents with planning: 1) planning in an open-ended world like Minecraft requir…