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Hidenobu Matsuki

9 accepted papers

2026

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

ICML 2026poster

We address the problem of 4D reconstruction from partial point cloud sequences, where observations from depth sensors are incomplete, unordered, and lack explicit point correspondence over time. Recovering coherent 4D geometry in this geometry-only setting is challenging due to missing observations …

Cited by 0SourceScholar
2026

Featurising Pixels from Dynamic 3D Scenes with Linear In-Context Learners

CVPR 2026

One of the most exciting applications of vision models involve pixel-level reasoning. Despite the abundance of vision foundation models, we still lack representations that effectively embed spatio-temporal properties of visual scenes at the pixel level. Existing frameworks either train on image-base

Cited by 0SourceScholar
2025

4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians

CVPR 2025poster

We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with depth measurements or predictions by simultaneously optimizing s…

Cited by 0SourcePDFScholar
2024

NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAM

RA-L 2024

Neural field-based 3D representations have recently been adopted in many areas including SLAM systems. Current neural SLAM or online mapping systems lead to impressive results in the presence of simple captures, but they rely on a world-centric map representation as only a single neural field model

Cited by 25SourceScholar
2023

iMODE:Real-Time Incremental Monocular Dense Mapping Using Neural Field

ICRA 2023poster

We present a novel real-time dense and semantic neural field mapping system that uses only monocular images as input. Our scene representation is a dense continuous radiance field represented by a Multi-Layer Perceptron (MLP), trained from scratch in real-time. We build on high-performance sparse vi…

Cited by 12SourceScholar
2022

From Scene Flow to Visual Odometry Through Local and Global Regularisation in Markov Random Fields

RA-L 2022

We revisit pairwise Markov Random Field (MRF) formulations for RGB-D scene flow and leverage novel advances in processor design for real-time implementations. We consider scene flow approaches which consist of data terms enforcing intensity consistency between consecutive images, together with regul

Cited by 4SourceScholar
2021

CodeMapping: Real-Time Dense Mapping for Sparse SLAM using Compact Scene Representations

RA-L 2021

We propose a novel dense mapping framework for sparse visual SLAM systems which leverages a compact scene representation. State-of-the-art sparse visual SLAM systems provide accurate and reliable estimates of the camera trajectory and locations of landmarks. While these sparse maps are useful for lo

Cited by 55SourceScholar
2018

Omnidirectional DSO: Direct Sparse Odometry With Fisheye Cameras

RA-L 2018

We propose a novel real-time direct monocular visual odometry for omnidirectional cameras. Our method extends direct sparse odometry by using the unified omnidirectional model as a projection function, which can be applied to fisheye cameras with a field-of-view (FoV) well above 180°. This formulati

Cited by 99SourceScholar