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Michael Niemeyer

23 accepted papers

2026

3D-LATTE: Latent Space 3D Editing from Textual Instructions

CVPR 2026

Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality of generation models. The main reason is that recent approaches using 2D priors suffer from view-inconsistent editing s

Cited by 0SourcecodeScholar
2026

DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management

RA-L 2026

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with SLAM systems faces a fundamental scalability limitation: methods are constrained by GPU memory capacity, restricting rec

Cited by 1SourcecodeScholar
2026

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

ICML 2026poster

We address the problem of 4D reconstruction from partial point cloud sequences, where observations from depth sensors are incomplete, unordered, and lack explicit point correspondence over time. Recovering coherent 4D geometry in this geometry-only setting is challenging due to missing observations …

Cited by 0SourceScholar
2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

ICML 2026poster

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures or necessitate compressing geometry into latent spaces to leverage pre-trained latent diffusion models. In this work, we demonstrate that such architectural overhead is unnecessary. We introduce a mini…

Cited by 0SourceScholar
2025

LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

NeurIPS 2025spotlight

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that iteratively selects optimal subsets of Gaussians based on camer…

Cited by 0SourceScholar
2025

Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting

NeurIPS 2025poster

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in one or more of the input images. This leads to redundancies in…

Cited by 0SourceScholar
2025

Learning Neural Exposure Fields for View Synthesis

NeurIPS 2025poster

Recent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchmarks with curated data, outputs often degrade for data that contain per image variations such as strong exposure changes,…

Cited by 0SourceScholar
2024

NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAM

RA-L 2024

Neural field-based 3D representations have recently been adopted in many areas including SLAM systems. Current neural SLAM or online mapping systems lead to impressive results in the presence of simple captures, but they rely on a world-centric map representation as only a single neural field model

Cited by 25SourceScholar
2024

OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views

ICLR 2024poster

Large visual-language models (VLMs), like CLIP, enable open-set image segmentation to segment arbitrary concepts from an image in a zero-shot manner. This goes beyond the traditional closed-set assumption, i.e., where models can only segment classes from a pre-defined training set. More recently, fi…

Cited by 33SourcePDFScholar
2024

UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections

NeurIPS 2024poster

Neural 3D scene representations have shown great potential for 3D reconstruction from 2D images. However, reconstructing real-world captures of complex scenes still remains a challenge. Existing generic 3D reconstruction methods often struggle to represent fine geometric details and do not adequatel…

2023

DreamBooth3D: Subject-Driven Text-to-3D Generation

ICCV 2023poster

We present DreamBooth3D, an approach to personalize text-to-3D generative models from as few as 3-6 casually captured images of a subject. Our approach combines recent advances in personalizing text-to-image models (DreamBooth) with text-to-3D generation (DreamFusion). We find that naively combining…

Cited by 211PDFScholar
2022

MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction

NeurIPS 2022accept

In recent years, neural implicit surface reconstruction methods have become popular for multi-view 3D reconstruction. In contrast to traditional multi-view stereo methods, these approaches tend to produce smoother and more complete reconstructions due to the inductive smoothness bias of neural netwo…

Cited by 505SourcePDFScholar
2022

RegNeRF: Regularizing Neural Radiance Fields for View Synthesis From Sparse Inputs

CVPR 2022oral

Neural Radiance Fields (NeRF) have emerged as a powerful representation for the task of novel view synthesis due to their simplicity and state-of-the-art performance. Though NeRF can produce photorealistic renderings of unseen viewpoints when many input views are available, its performance drops sig…

Cited by 677PDFcodeScholar
2022

VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids

NeurIPS 2022accept

State-of-the-art 3D-aware generative models rely on coordinate-based MLPs to parameterize 3D radiance fields. While demonstrating impressive results, querying an MLP for every sample along each ray leads to slow rendering. Therefore, existing approaches often render low-resolution feature maps and p…

2021

Shape As Points: A Differentiable Poisson Solver

NeurIPS 2021oral

In recent years, neural implicit representations gained popularity in 3D reconstruction due to their expressiveness and flexibility. However, the implicit nature of neural implicit representations results in slow inference times and requires careful initialization. In this paper, we revisit the clas…

2020

Convolutional Occupancy Networks

ECCV 2020poster

Recently, implicit neural representations have gained popularity for learning-based 3D reconstruction. While demonstrating promising results, most implicit approaches are limited to comparably simple geometry of single objects and do not scale to more complicated or large-scale scenes. The key limit…

2020

Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision

CVPR 2020poster

Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfort…

Cited by 1069PDFcodeScholar
2020

GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis

NeurIPS 2020poster

While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or object pose. To address this problem, several recent approache…

2019

Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics

ICCV 2019poster

Deep learning based 3D reconstruction techniques have recently achieved impressive results. However, while state-of-the-art methods are able to output complex 3D geometry, it is not clear how to extend these results to time-varying topologies. Approaches treating each time step individually lack con…

Cited by 314PDFScholar
2019

Occupancy Networks: Learning 3D Reconstruction in Function Space

CVPR 2019oral

With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary…

Cited by 3382PDFcodeScholar
2019

Texture Fields: Learning Texture Representations in Function Space

ICCV 2019oral

In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these closely related tasks, texture reconstruction of 3D objects has…

Cited by 368PDFcodeScholar