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Maximum Wilder-Smith

5 accepted papers

2026

DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management

RA-L 2026

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with SLAM systems faces a fundamental scalability limitation: methods are constrained by GPU memory capacity, restricting rec

Cited by 1SourcecodeScholar
2026

MOSAIC-GS: Monocular Scene Reconstruction via Advanced Initialization for Complex Dynamic Environments

CVPR 2026

We present MOSAIC-GS, a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos using Gaussian Splatting.Monocular reconstruction is inherently ill-posed due to the lack of sufficient multiview constraints, making accurate re

Cited by 0SourceScholar
2026

ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation

RSS 2026poster

In-hand object reorientation requires precise estimation of the object pose to handle complex task dynamics. While RGB sensing offers rich semantic cues for pose tracking, existing solutions rely on multi-camera setups or costly ray tracing. We present a sim-to-real framework for monocular RGB in-ha…

Cited by 0SourceScholar
2025

FOCI: Trajectory Optimization on Gaussian Splats

IROS 2025

3D Gaussian Splatting (3DGS) has recently gained popularity as a faster alternative to Neural Radiance Fields (NeRFs) in 3D reconstruction and view synthesis methods. Leveraging the spatial information encoded in 3DGS, this work proposes FOCI (Field Overlap Collision Integral), an algorithm that is

Cited by 2SourceScholar