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Michael Oechsle

12 accepted papers

2026

3D-LATTE: Latent Space 3D Editing from Textual Instructions

CVPR 2026

Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality of generation models. The main reason is that recent approaches using 2D priors suffer from view-inconsistent editing s

Cited by 0SourcecodeScholar
2026

AnyUp: Universal Feature Upsampling

ICLR 2026oral

We introduce AnyUp, a method for feature upsampling that can be applied to any vision feature at any resolution, without encoder-specific training. Existing learning-based upsamplers for features like DINO or CLIP need to be re-trained for every feature extractor and thus do not generalize to differ…

Cited by 0SourcecodeScholar
2026

DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management

RA-L 2026

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with SLAM systems faces a fundamental scalability limitation: methods are constrained by GPU memory capacity, restricting rec

Cited by 1SourcecodeScholar
2026

MOSAIC-GS: Monocular Scene Reconstruction via Advanced Initialization for Complex Dynamic Environments

CVPR 2026

We present MOSAIC-GS, a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos using Gaussian Splatting.Monocular reconstruction is inherently ill-posed due to the lack of sufficient multiview constraints, making accurate re

Cited by 0SourceScholar
2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

ICML 2026poster

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures or necessitate compressing geometry into latent spaces to leverage pre-trained latent diffusion models. In this work, we demonstrate that such architectural overhead is unnecessary. We introduce a mini…

Cited by 0SourceScholar
2025

CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation

ICLR 2025spotlight

We introduce a novel method for generating 360° panoramas from text prompts or images. Our approach leverages recent advances in 3D generation by employing multi-view diffusion models to jointly synthesize the six faces of a cubemap. Unlike previous methods that rely on processing equirectangular pr…

Cited by 3SourcePDFScholar
2025

Learning Neural Exposure Fields for View Synthesis

NeurIPS 2025poster

Recent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchmarks with curated data, outputs often degrade for data that contain per image variations such as strong exposure changes,…

Cited by 0SourceScholar
2021

UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction

ICCV 2021poster

Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields…

Cited by 862PDFcodeScholar
2020

Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision

CVPR 2020poster

Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfort…

Cited by 1069PDFcodeScholar
2019

Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics

ICCV 2019poster

Deep learning based 3D reconstruction techniques have recently achieved impressive results. However, while state-of-the-art methods are able to output complex 3D geometry, it is not clear how to extend these results to time-varying topologies. Approaches treating each time step individually lack con…

Cited by 314PDFScholar
2019

Occupancy Networks: Learning 3D Reconstruction in Function Space

CVPR 2019oral

With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary…

Cited by 3382PDFcodeScholar
2019

Texture Fields: Learning Texture Representations in Function Space

ICCV 2019oral

In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these closely related tasks, texture reconstruction of 3D objects has…

Cited by 368PDFcodeScholar