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Jaewoo Ahn

10 accepted papers

2026

Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games

ICLR 2026poster

Large Language Model (LLM) agents are reshaping the game industry, by enabling more intelligent and human-preferable characters. Yet, current game benchmarks fall short of practical needs: they lack evaluations of diverse LLM capabilities across various game genres, studies of agentic modules crucia…

Cited by 0SourceScholar
2025

Can LLMs Deceive CLIP? Benchmarking Adversarial Compositionality of Pre-trained Multimodal Representation via Text Updates

ACL 2025long

While pre-trained multimodal representations (e.g., CLIP) have shown impressive capabilities, they exhibit significant compositional vulnerabilities leading to counterintuitive judgments. We introduce Multimodal Adversarial Compositionality (MAC), a benchmark that leverages large language models (LL…

2025

FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

EMNLP 2025

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions. Existing game benchmarks, howe

Cited by 0SourcePDFScholar
2025

Is a Peeled Apple Still Red? Evaluating LLMs’ Ability for Conceptual Combination with Property Type

NAACL 2025long

Conceptual combination is a cognitive process that merges basic concepts, enabling the creation of complex expressions. During this process, the properties of combination (e.g., the whiteness of a peeled apple) can be inherited from basic concepts, newly emerge, or be canceled. However, previous stu…

2024

TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models

ACL 2024findings

While Large Language Models (LLMs) can serve as agents to simulate human behaviors (i.e., role-playing agents), we emphasize the importance of point-in-time role-playing. This situates characters at specific moments in the narrative progression for three main reasons: (i) enhancing users’ narrative…

2024

Who Wrote this Code? Watermarking for Code Generation

ACL 2024long

Since the remarkable generation performance of large language models raised ethical and legal concerns, approaches to detect machine-generated text by embedding watermarks are being developed.However, we discover that the existing works fail to function appropriately in code generation tasks due to…

2023

mRedditSum: A Multimodal Abstractive Summarization Dataset of Reddit Threads with Images

EMNLP 2023long main

The growing number of multimodal online discussions necessitates automatic summarization to save time and reduce content overload. However, existing summarization datasets are not suitable for this purpose, as they either do not cover discussions, multiple modalities, or both. To this end, we prese…

Cited by 0SourceScholar
2020

Sequential Latent Knowledge Selection for Knowledge-Grounded Dialogue

ICLR 2020spotlight

Knowledge-grounded dialogue is a task of generating an informative response based on both discourse context and external knowledge. As we focus on better modeling the knowledge selection in the multi-turn knowledge-grounded dialogue, we propose a sequential latent variable model as the first approac…

Cited by 186SourcecodeScholar