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James Booth

4 accepted papers

2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

CVPR 2026

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and

Cited by 0SourcecodeScholar
2024

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

NeurIPS 2024poster

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that…

2017

3D Face Morphable Models "In-The-Wild"

CVPR 2017spotlight

3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as exp…

Cited by 213PDFScholar
2016

A 3D Morphable Model Learnt From 10,000 Faces

CVPR 2016spotlight

We present Large Scale Facial Model (LSFM) -- a 3D Morphable Model (3DMM) automatically constructed from 9,663 distinct facial identities. To the best of our knowledge LSFM is the largest-scale Morphable Model ever constructed, containing statistical information from a huge variety of the human popu…

Cited by 424PDFScholar