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Jie-Ying Lee

5 accepted papers

2026

Pantheon360: Taming Digital Twin Generation via 3D-Aware 360deg Video Diffusion

CVPR 2026

Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency--constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view tra

Cited by 0SourceScholar
2025

AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting

CVPR 2025poster

Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometric accuracy in 360deg unbounded scenes. We present AuraFusion360, a novel reference-based method that enables high-qualit…

Cited by 0SourcePDFScholar
2025

LightsOut: Diffusion-based Outpainting for Enhanced Lens Flare Removal

ICCV 2025poster

Lens flare significantly degrades image quality, impacting critical computer vision tasks like object detection and autonomous driving. Recent Single Image Flare Removal (SIFR) methods perform poorly when off-frame light sources are incomplete or absent. We propose LightsOut, a diffusion-based outpa…

Cited by 0SourcePDFScholar
2025

See, Point, Fly: A Learning-Free VLM Framework for Universal Unmanned Aerial Navigation

CoRL 2025poster

We present See, Point, Fly (SPF), a training-free aerial vision-and-language navigation (AVLN) framework built atop vision-language models (VLMs). SPF is capable of navigating to any goal based on any type of free-form instructions in any kind of environment. In contrast to existing VLM-based approa…

Cited by 0SourceScholar
2025

SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

CVPR 2025poster

We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately.…