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Jingyu Gong

17 accepted papers

2026

Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation

CVPR 2026

Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understandin

Cited by 0SourcecodeScholar
2026

Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis

AAAI 2026technical

Scene-aware motion synthesis has been widely researched recently due to its numerous applications. Prevailing methods rely heavily on paired motion-scene data, while it is difficult to generalize to diverse scenes when trained only on a few specific ones. Thus, we propose a unified framework, termed

Cited by 0SourcePDFScholar
2026

Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy

AAAI 2026technical

Human motion synthesis in 3D scenes relies heavily on scene comprehension, while current methods focus mainly on scene structure but ignore the semantic understanding. In this paper, we propose a human motion synthesis framework that take an unified Scene Semantic Occupancy (SSO) for scene represent

Cited by 0SourcePDFScholar
2026

Multi-Step Deformable Gaussian Splatting for Dynamic Scene Rendering

AAAI 2026technical

Reconstructing dynamic scenes has long been a challenging task in 3D vision. Previous mainstream methods based on 3D Gaussian Splatting typically employ a single deformation field to directly model spatiotemporal changes. However, such one-step deformation struggles to capture diverse and complex mo

Cited by 0SourcePDFScholar
2026

Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning

CVPR 2026

Text-based human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the consistency of the original motion. Existing diffusion-based approaches often rely on heuristic similarity cues or coarse global conditioning, leading to motion d

Cited by 0SourceScholar
2026

Open the Motion Door: Atomic Motion Decomposition and Recomposition for Open-Vocabulary Motion Generation

CVPR 2026

Text-to-motion generation is a fundamental task in computer vision, aiming to synthesize 3D human motion sequences from natural language descriptions. However, due to the limited scale and diversity of existing datasets, models trained to directly map raw text to motion often struggle to generalize

Cited by 0SourceScholar
2026

S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction

ICML 2026poster

Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to increase rapidly with sequence length and limiting scalability. We…

Cited by 0SourceScholar
2026

T2S: Tokenized Skill Scaling for Lifelong Imitation Learning

ICRA 2026poster

The main challenge in lifelong imitation learning lies in the balance between mitigating catastrophic forgetting of previous skills while maintaining sufficient capacity for acquiring new ones. However, current approaches typically address these aspects in isolation, overlooking their internal corre…

2026

World2Minecraft: Occupancy-Driven simulated scenes Construction

ICLR 2026poster

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft env…

Cited by 0SourceScholar
2026

Zero-Shot Robotic Manipulation via 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation

AAAI 2026technical

Existing end-to-end approaches of robotic manipulation often lack generalization to unseen objects or tasks due to limited data and poor interpretability. While recent Multimodal Large Language Models (MLLMs) demonstrate strong commonsense reasoning, they struggle with geometric and spatial understa

Cited by 0SourcePDFScholar
2025

DAPoinTr: Domain Adaptive Point Transformer for Point Cloud Completion

AAAI 2025technical

Point Transformers (PoinTr) have shown great potential in point cloud completion recently. Nevertheless, effective domain adaptation that improves transferability toward target domains remains unexplored. In this paper, we delve into this topic and empirically discover that direct feature alignment…

2025

Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions

CVPR 2025poster

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes…

Cited by 0SourcePDFScholar
2024

FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesis

ECCV 2024poster

"Text-to-motion synthesis is a crucial task in computer vision. Existing methods are limited in their universality, as they are tailored for single-person or two-person scenarios and can not be applied to generate motions for more individuals. To achieve the number-free motion synthesis, this paper…

Cited by 19SourcePDFScholar
2022

Optimization over Disentangled Encoding: Unsupervised Cross-Domain Point Cloud Completion via Occlusion Factor Manipulation

ECCV 2022poster

"Recently, studies considering domain gaps in shape completion attracted more attention, due to the undesirable performance of supervised methods on real scans. They only noticed the gap in input scans, but ignored the gap in output prediction, which is specific for completion. In this paper, we dis…

2021

Boundary-Aware Geometric Encoding for Semantic Segmentation of Point Clouds

AAAI 2021technical

Boundary information plays a significant role in 2D image segmentation, while usually being ignored in 3D point cloud segmentation where ambiguous features might be generated in feature extraction, leading to misclassification in the transition area between two objects. In this paper, firstly, we pr…

2021

Omni-Supervised Point Cloud Segmentation via Gradual Receptive Field Component Reasoning

CVPR 2021poster

Hidden features in neural network usually fail to learn informative representation for 3D segmentation as supervisions are only given on output prediction, while this can be solved by omni-scale supervision on intermediate layers. In this paper, we bring the first omni-scale supervision method to po…

Cited by 61PDFcodeScholar
2020

SceneEncoder: Scene-Aware Semantic Segmentation of Point Clouds with A Learnable Scene Descriptor

IJCAI 2020poster

Besides local features, global information plays an essential role in semantic segmentation, while recent works usually fail to explicitly extract the meaningful global information and make full use of it. In this paper, we propose a SceneEncoder module to impose a scene-aware guidance to enhance th…

Cited by 0SourcePDFScholar