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Lue Fan

24 accepted papers

2026

DriveVLA-W0: World Models Amplify Data Scaling Law in Autonomous Driving

ICLR 2026poster

Scaling Vision-Language-Action (VLA) models on large-scale data offers a promising path to achieving a more generalized driving intelligence. However, VLA models are limited by a ``supervision deficit'': the vast model capacity is supervised by sparse, low-dimensional actions, leaving much of their…

Cited by 0SourcecodeScholar
2026

DynVLA: Learning World Dynamics for Action Reasoning in Autonomous Driving

ICML 2026poster

We propose DynVLA, a driving VLA model that introduces a new CoT paradigm termed Dynamics CoT. DynVLA forecasts compact world dynamics before action generation, enabling more informed and physically grounded decision-making. To obtain compact dynamics representations, DynVLA introduces a Dynamics To…

Cited by 0SourceScholar
2026

EmbodiedCoder: Parameterized Embodied Mobile Manipulation Via Modern Coding Model

ICRA 2026poster

Recent advances in robot control methods, from end-to-end vision-language-action frameworks to modular systems with predefined primitives, have advanced robots’ ability to follow natural language instructions. Nonetheless, many approaches still struggle to scale to diverse environments, as they ofte…

2026

FeatureBench: Benchmarking Agentic Coding for Complex Feature Development

ICLR 2026poster

Agents powered by large language models (LLMs) are increasingly adopted in the software industry, contributing code as collaborators or even autonomous developers. As their presence grows, it becomes important to assess the current boundaries of their coding abilities. Existing agentic coding benchm…

Cited by 0SourcecodeScholar
2026

NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos

CVPR 2026

In this paper, we propose NeoVerse, a versatile 4D world model that is capable of 4D reconstruction, novel-trajectory video generation, and rich downstream applications. We first identify a common limitation of scalability in current 4D world modeling methods, caused either by expensive and speciali

Cited by 0SourcecodeScholar
2025

End-to-End Driving with Online Trajectory Evaluation via BEV World Model

ICCV 2025poster

End-to-end autonomous driving has achieved remarkable progress by integrating perception, prediction, and planning into a fully differentiable framework. Yet, to fully realize its potential, an effective online trajectory evaluation is indispensable to ensure safety. By forecasting the future outcom…

2025

Enhancing End-to-End Autonomous Driving with Latent World Model

ICLR 2025poster

In autonomous driving, end-to-end planners directly utilize raw sensor data, enabling them to extract richer scene features and reduce information loss compared to traditional planners. This raises a crucial research question: how can we develop better scene feature representations to fully leverage…

2025

FlexDrive: Toward Trajectory Flexibility in Driving Scene Gaussian Splatting Reconstruction and Rendering

CVPR 2025poster

Driving scene reconstruction and rendering have advanced significantly using the 3D Gaussian Splatting.However, most prior research has focused on the rendering quality along a pre-recorded vehicle path and struggles to generalize to out-of-path viewpoints, which is caused by the lack of high-qualit…

2025

FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenes

CVPR 2025poster

We propose FreeSim, a camera simulation method for driving scenes via 3D Gaussian Splatting and diffusion-based image generation. FreeSim emphasizes high-quality rendering from viewpoints beyond the recorded ego trajectories. In such viewpoints, previous methods have unacceptable degradation because…

Cited by 8SourcePDFScholar
2025

FreeVS: Generative View Synthesis on Free Driving Trajectory

ICLR 2025poster

Existing reconstruction-based novel view synthesis methods for driving scenes focus on synthesizing camera views along the recorded trajectory of the ego vehicle. Their image rendering performance will severely degrade on viewpoints falling out of the recorded trajectory, where camera rays are untr…

2025

GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance

AAAI 2025technical

In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward approach to overcome the limitations of time-consuming test-time optimization in 3D Gaussian splatting. Our method addre…

Cited by 0SourcePDFScholar
2025

LayerAnimate: Layer-level Control for Animation

ICCV 2025poster

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a distinct data domain different from real-world videos, lackin…

2025

TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer

NeurIPS 2025poster

Illumination and texture rerendering are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the input video to realize the transfer, such as video reli…

Cited by 0SourcecodeScholar
2025

UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents

NeurIPS 2025poster

In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectivel…

Cited by 0SourcecodeScholar
2024

CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

ECCV 2024poster

"The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various scales remains challenging. This paper introduces CityGaussian…

2024

Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving

CVPR 2024poster

In autonomous driving predicting future events in advance and evaluating the foreseeable risks empowers autonomous vehicles to plan their actions enhancing safety and efficiency on the road. To this end we propose Drive-WM the first driving world model compatible with existing end-to-end planning mo…

2024

MixSup: Mixed-grained Supervision for Label-efficient LiDAR-based 3D Object Detection

ICLR 2024poster

Label-efficient LiDAR-based 3D object detection is currently dominated by weakly/semi-supervised methods. Instead of exclusively following one of them, we propose MixSup, a more practical paradigm simultaneously utilizing massive cheap coarse labels and a limited number of accurate labels for Mixed-…

2024

OpenSatMap: A Fine-grained High-resolution Satellite Dataset for Large-scale Map Construction

NeurIPS 2024poster

In this paper, we propose OpenSatMap, a fine-grained, high-resolution satellite dataset for large-scale map construction. Map construction is one of the foundations of the transportation industry, such as navigation and autonomous driving. Extracting road structures from satellite images is an effic…

Cited by 1SourcePDFScholar
2024

PanoOcc: Unified Occupancy Representation for Camera-based 3D Panoptic Segmentation

CVPR 2024poster

Comprehensive modeling of the surrounding 3D world is crucial for the success of autonomous driving. However existing perception tasks like object detection road structure segmentation depth & elevation estimation and open-set object localization each only focus on a small facet of the holistic 3D s…

2024

Voxel Mamba: Group-Free State Space Models for Point Cloud based 3D Object Detection

NeurIPS 2024spotlight

Serialization-based methods, which serialize the 3D voxels and group them into multiple sequences before inputting to Transformers, have demonstrated their effectiveness in 3D object detection. However, serializing 3D voxels into 1D sequences will inevitably sacrifice the voxel spatial proximity. Su…

2023

Once Detected, Never Lost: Surpassing Human Performance in Offline LiDAR based 3D Object Detection

ICCV 2023oral

This paper aims for high-performance offline LiDAR-based 3D object detection. We first observe that experienced human annotators annotate objects from a track-centric perspective. They first label objects in a track with clear shapes, and then leverage the temporal coherence to infer the annotations…

Cited by 25PDFcodeScholar
2022

Embracing Single Stride 3D Object Detector With Sparse Transformer

CVPR 2022poster

In LiDAR-based 3D object detection for autonomous driving, the ratio of the object size to input scene size is significantly smaller compared to 2D detection cases. Overlooking this difference, many 3D detectors directly follow the common practice of 2D detectors, which downsample the feature maps e…

Cited by 305PDFcodeScholar
2021

RangeDet: In Defense of Range View for LiDAR-Based 3D Object Detection

ICCV 2021poster

In this paper, we propose an anchor-free single-stage LiDAR-based 3D object detector -- RangeDet. The most notable difference with previous works is that our method is purely based on the range view representation. Compared with the commonly used voxelized or Bird's Eye View (BEV) representations, t…

Cited by 300PDFcodeScholar