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Mo Guang

8 accepted papers

2026

GeoProblem Factory: A Visual Interaction System for Solvable and Controllable Geometric Problem Generation by Leveraging Symbolic Deduction Engine

AAAI 2026technical

We propose a novel system, GeoProblem Factory, designed to effectively generate high-quality geometry problems for intelligent education. The system enables to efficiently produce batches of geometry problems for teachers and students, either to save time and manual effort or to support personalized

Cited by 0SourcePDFScholar
2026

LearnPruner: Rethinking Attention-based Token Pruning in Vision Language Models

ICLR 2026poster

Vision-Language Models (VLMs) have recently demonstrated remarkable capabilities in visual understanding and reasoning, but they also impose significant computational burdens due to long visual sequence inputs. Recent works address this issue by pruning unimportant visual tokens, achieving substanti…

Cited by 0SourcecodeScholar
2026

MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs

ICLR 2026poster

Developing Large Language Models (LLMs) to cooperate and compete effectively within multi-agent systems (MASs) is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing reasoning in single-agent tasks, its extension to multi-turn, mul…

Cited by 13SourcecodeScholar
2026

Robust Preference Optimization: Aligning Language Models with Noisy Preference Feedback

ICLR 2026poster

Standard human preference-based alignment methods, such as Reinforcement Learning from Human Feedback (RLHF), are a cornerstone technology for aligning Large Language Models (LLMs) with human values. However, these methods are all underpinned by a strong assumption that the collected preference data…

Cited by 0SourceScholar
2026

SAC Flow: Sample-Efficient Reinforcement Learning of Flow-Based Policies via Velocity-Reparameterized Sequential Modeling

ICLR 2026poster

Training expressive flow-based policies with off-policy reinforcement learning is notoriously unstable due to gradient pathologies in the multi-step action sampling process. We trace this instability to a fundamental connection: the flow rollout is algebraically equivalent to a residual recurrent co…

Cited by 0SourcecodeScholar
2026

Soft Modality-Guided Expert Specialization in MoE-VLMs

CVPR 2026

Mixture-of-Experts (MoE) has become a prevalent backbone for large vision-language models (VLMs), yet how modality-specific signals should guide expert routing remains under-explored. Existing routing strategies are either hand-crafted or modality-agnostic, relying on idealized priors that ignore th

Cited by 0SourceScholar
2026

Trajectory-Level Speculative Decoding for Diffusion Language Models

ICML 2026poster

Diffusion-based language models (dLLMs) enable parallel token generation through iterative denoising, but existing decoding strategies collapse to single-token generation under low confidence, severely limiting throughput. Unlike autoregressive models where speculative decoding operates on token seq…

Cited by 0SourceScholar
2026

VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

CVPR 2026

Recent advancements in Vision Language Models (VLMs) have expanded their capabilities to interactive agent tasks, yet existing benchmarks remain limited to single-agent or text-only environments. In contrast, real-world scenarios often involve multiple agents interacting within rich visual and textu

Cited by 0SourceScholar