2026
IR-HGP: Physically-Aware Gaussian Inverse Rendering for High-Illumination Scenes via Generative Priors
CVPR 2026
Applying 3D Gaussian Splatting to inverse rendering, especially for relightable assets under high-illuminance conditions, remains challenging. Strong specular highlights and complex reflections complicate material-light disentanglement, often baking in shadows and losing specular detail. To address