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Wensheng Li

3 accepted papers

2026

IR-HGP: Physically-Aware Gaussian Inverse Rendering for High-Illumination Scenes via Generative Priors

CVPR 2026

Applying 3D Gaussian Splatting to inverse rendering, especially for relightable assets under high-illuminance conditions, remains challenging. Strong specular highlights and complex reflections complicate material-light disentanglement, often baking in shadows and losing specular detail. To address

Cited by 0SourceScholar
2026

Illumination-Consistent Human-Scene Reconstruction from Monocular Video

CVPR 2026

Reconstructing 3D humans and scenes from monocular videos is a challenging task, particularly due to human motion, varying illumination, and dynamic scene shadows. While recent works have explored scene disentanglement by jointly modeling humans and their surrounding scenes, they often overlook illu

Cited by 0SourceScholar
2021

m-Activity: Accurate and Real-Time Human Activity Recognition Via Millimeter Wave Radar

ICASSP 2021accepted

Natural human activity recognition (HAR) via millimeter wave (mmWave) sensing is a key to the human-computer interaction (HCI), e.g., activity assistance and living state monitoring. Prior work has shown the feasibility of HAR by utilizing mmWave radar, but it falls short of two real-world issues: p…

Cited by 0SourceScholar