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Quanwei Yang

5 accepted papers

2025

AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformers

CVPR 2025poster

Despite the recent progress of audio-driven video generation, existing methods mostly focus on driving facial movements, leading to non-coherent head and body dynamics. Moving forward, it is desirable yet challenging to generate holistic human videos with both accurate lip-sync and delicate co-speec…

Cited by 0SourcePDFScholar
2025

Forensic-MoE: Exploring Comprehensive Synthetic Image Detection Traces with Mixture of Experts

ICCV 2025poster

Recently, synthetic images have evolved incredibly realistic with the development of generative techniques. To avoid the spread of misinformation and identify synthetic content, research on synthetic image detection becomes urgent. Unfortunately, limited to the singular forensic perspective, existin…

2025

GestureHYDRA: Semantic Co-speech Gesture Synthesis via Hybrid Modality Diffusion Transformer and Cascaded-Synchronized Retrieval-Augmented Generation

ICCV 2025poster

While increasing attention has been paid to co-speech gesture synthesis, most previous works neglect to investigate hand gestures with explicit and essential semantics. In this paper, we study co-speech gesture generation with an emphasis on specific hand gesture activation, which can deliver more i…

Cited by 0SourcePDFScholar
2025

Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model

CVPR 2025poster

Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g., objects) have not been well investigated. Despite human hand sy…

2024

ShowMaker: Creating High-Fidelity 2D Human Video via Fine-Grained Diffusion Modeling

NeurIPS 2024poster

Although significant progress has been made in human video generation, most previous studies focus on either human facial animation or full-body animation, which cannot be directly applied to produce realistic conversational human videos with frequent hand gestures and various facial movements simul…

Cited by 4SourcePDFScholar