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Shengyu Hao

3 accepted papers

2026

Understanding Dynamic Scenes in Ego Centric 4D Point Clouds

AAAI 2026technical

Understanding dynamic 4D scenes from an egocentric perspective—modeling changes in 3D spatial structure over time—is crucial for human–machine interaction, autonomous navigation, and embodied intelligence. While existing egocentric datasets contain dynamic scenes, they lack unified 4D annotations an

Cited by 0SourcePDFScholar
2025

RAPID: Recognition of Any-Possible DrIver Distraction via Multi-view Pose Generation Models

ICASSP 2025accepted

Driver distraction remains a pressing traffic safety issue. Drivers are often careless with their distraction behaviours, which may cause serious traffic accidents. However, current Driver Monitoring Systems (DMS) cannot be put into practical application well, which tend to have high latency, lack p…

Cited by 0SourceScholar
2024

See and Think: Embodied Agent in Virtual Environment

ECCV 2024poster

"Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE comprises three key comp…

Cited by 37SourcePDFScholar