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Sven Dickinson

10 accepted papers

2023

Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation

ICRA 2023poster

Multi-finger grasping relies on high quality training data, which is hard to obtain: human data is hard to transfer and synthetic data relies on simplifying assumptions that reduce grasp quality. By making grasp simulation differentiable, and contact dynamics amenable to gradient-based optimization,…

Cited by 33SourcecodeScholar
2022

Grasp’D: Differentiable Contact-Rich Grasp Synthesis for Multi-Fingered Hands

ECCV 2022poster

"The study of hand-object interaction requires generating viable grasp poses for high-dimensional multi-finger models, often relying on analytic grasp synthesis which tends to produce brittle and unnatural results. This paper presents Grasp’D, an approach to grasp synthesis by differentiable contact…

2022

Representing 3D Shapes With Probabilistic Directed Distance Fields

CVPR 2022poster

Differentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Yet, explicit shape representations (e.g., voxels, point clouds, meshes), while relatively easily rendered, often suffer…

Cited by 24PDFScholar
2021

GIFT: Generalizable Interaction-aware Functional Tool Affordances without Labels

RSS 2021poster

Tool use requires reasoning about the fit between an object’s affordances and the demands of a task. Visual affordance learning can benefit from goal-directed interaction experience; but current techniques rely on human labels or expert demonstrations to generate this data. In this paper; we describ…

Cited by 35SourcePDFScholar
2020

Appearance Shock Grammar for Fast Medial Axis Extraction From Real Images

CVPR 2020poster

We combine ideas from shock graph theory with more recent appearance-based methods for medial axis extraction from complex natural scenes, improving upon the present best unsupervised method, in terms of efficiency and performance. We make the following specific contributions: i) we extend the shock…

Cited by 8PDFScholar
2019

Geometric Disentanglement for Generative Latent Shape Models

ICCV 2019poster

Representing 3D shapes is a fundamental problem in artificial intelligence, which has numerous applications within computer vision and graphics. One avenue that has recently begun to be explored is the use of latent representations of generative models. However, it remains an open problem to learn a…

Cited by 59PDFScholar
2019

Scene Categorization From Contours: Medial Axis Based Salience Measures

CVPR 2019poster

The computer vision community has witnessed recent advances in scene categorization from images, with the state of the art systems now achieving impressive recognition rates on challenging benchmarks. Such systems have been trained on photographs which include color, texture and shading cues. The ge…

Cited by 36PDFScholar