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Ti-Rong Wu

10 accepted papers

2026

Regret-Guided Search Control for Efficient Learning in AlphaZero

ICLR 2026poster

Reinforcement learning (RL) agents achieve remarkable performance but remain far less learning efficient than humans. While RL agents require extensive self-play games to extract useful signals, humans often need only a few games, improving rapidly by repeatedly revisiting states where mistakes occu…

Cited by 0SourceScholar
2025

Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization

NeurIPS 2025poster

Human-like agents have long been one of the goals in pursuing artificial intelligence. Although reinforcement learning (RL) has achieved superhuman performance in many domains, relatively little attention has been focused on designing human-like RL agents. As a result, many reward-driven RL agents o…

Cited by 0SourceScholar
2023

Game Solving with Online Fine-Tuning

NeurIPS 2023poster

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome. The AlphaZero algorithm has demonstrated super-human leve…

2022

A Novel Approach to Solving Goal-Achieving Problems for Board Games

AAAI 2022technical

Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An example that is well-studied is the category of life-and-death (L&D) problems for Go, which helps players hone their skill of identifying region safety. Many previous methods like lambda search try null m…

2022

AlphaZero-based Proof Cost Network to Aid Game Solving

ICLR 2022poster

The AlphaZero algorithm learns and plays games without hand-crafted expert knowledge. However, since its objective is to play well, we hypothesize that a better objective can be defined for the related but separate task of solving games. This paper proposes a novel approach to solving problems by mo…

2022

Are AlphaZero-like Agents Robust to Adversarial Perturbations?

NeurIPS 2022accept

The success of AlphaZero (AZ) has demonstrated that neural-network-based Go AIs can surpass human performance by a large margin. Given that the state space of Go is extremely large and a human player can play the game from any legal state, we ask whether adversarial states exist for Go AIs that may…

2021

Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search

AAAI 2021technical

Monte Carlo tree search (MCTS) has achieved state-of-the-art results in many domains such as Go and Atari games when combining with deep neural networks (DNNs). When more simulations are executed, MCTS can achieve higher performance but also requires enormous amounts of CPU and GPU resources. Howeve…