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I-Chen Wu

13 accepted papers

2025

Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization

NeurIPS 2025poster

Human-like agents have long been one of the goals in pursuing artificial intelligence. Although reinforcement learning (RL) has achieved superhuman performance in many domains, relatively little attention has been focused on designing human-like RL agents. As a result, many reward-driven RL agents o…

Cited by 0SourceScholar
2025

TaiwanVQA: Benchmarking and Enhancing Cultural Understanding in Vision-Language Models

NeurIPS 2025poster

Vision-language models (VLMs) often struggle with culturally specific content — a challenge largely overlooked by existing benchmarks that focus on dominant languages and globalized datasets. We introduce TᴀɪᴡᴀɴVQA, a VQA benchmark designed for Taiwanese culture to evaluate recognition and reasonin…

Cited by 0SourcecodeScholar
2024

Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning

IROS 2024poster

Deep Reinforcement Learning (DRL) has achieved remarkable success, ranging from complex computer games to real-world applications, showing the potential for intelligent agents capable of learning in dynamic environments. However, its application in real-world scenarios presents challenges, including…

Cited by 0SourceScholar
2024

PPO-Clip Attains Global Optimality: Towards Deeper Understandings of Clipping

AAAI 2024technical

Proximal Policy Optimization algorithm employing a clipped surrogate objective (PPO-Clip) is a prominent exemplar of the policy optimization methods. However, despite its remarkable empirical success, PPO-Clip lacks theoretical substantiation to date. In this paper, we contribute to the field by est…

Cited by 13SourcePDFScholar
2023

Curriculum Reinforcement Learning From Avoiding Collisions to Navigating Among Movable Obstacles in Diverse Environments

RA-L 2023

Curriculum learning has proven highly effective to speed up training convergence with improved performance in a variety of tasks. Researchers have been studying how a curriculum can be constituted to train reinforcement learning (RL) agents in various application domains. However, discovering curric

Cited by 36SourceScholar
2023

Game Solving with Online Fine-Tuning

NeurIPS 2023poster

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome. The AlphaZero algorithm has demonstrated super-human leve…

2023

Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning

IROS 2023poster

Deep reinforcement learning has achieved signif-icant results in low-level controlling tasks. However, for some applications like autonomous driving and drone flying, it is difficult to control behavior stably since the agent may suddenly change its actions which often lowers the controlling sys-tem…

Cited by 3SourceScholar
2022

A Novel Approach to Solving Goal-Achieving Problems for Board Games

AAAI 2022technical

Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An example that is well-studied is the category of life-and-death (L&D) problems for Go, which helps players hone their skill of identifying region safety. Many previous methods like lambda search try null m…

2022

AlphaZero-based Proof Cost Network to Aid Game Solving

ICLR 2022poster

The AlphaZero algorithm learns and plays games without hand-crafted expert knowledge. However, since its objective is to play well, we hypothesize that a better objective can be defined for the related but separate task of solving games. This paper proposes a novel approach to solving problems by mo…

2022

Are AlphaZero-like Agents Robust to Adversarial Perturbations?

NeurIPS 2022accept

The success of AlphaZero (AZ) has demonstrated that neural-network-based Go AIs can surpass human performance by a large margin. Given that the state space of Go is extremely large and a human player can play the game from any legal state, we ask whether adversarial states exist for Go AIs that may…

2021

An unsupervised video game playstyle metric via state discretization

UAI 2021poster

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still used heuristic rules or the behavior features with the game-…

2021

Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search

AAAI 2021technical

Monte Carlo tree search (MCTS) has achieved state-of-the-art results in many domains such as Go and Atari games when combining with deep neural networks (DNNs). When more simulations are executed, MCTS can achieve higher performance but also requires enormous amounts of CPU and GPU resources. Howeve…