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Tristan Laidlow

10 accepted papers

2023

iLabel: Revealing Objects in Neural Fields

RA-L 2023

A neural field trained with self-supervision to efficiently represent the geometry and colour of a 3D scene tends to automatically decompose it into coherent and accurate object-like regions, which can be revealed with sparse labelling interactions to produce a 3D semantic scene segmentation. Our re

Cited by 28SourceScholar
2022

"BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking"

ECCV 2022poster

"Estimating human motion from video is an active research area due to its many potential applications. Most state-of-the-art methods predict human shape and posture estimates for individual images and do not leverage the temporal information available in video. Many ""in the wild"" sequences of huma…

2022

Coarse-To-Fine Q-Attention: Efficient Learning for Visual Robotic Manipulation via Discretisation

CVPR 2022oral

We present a coarse-to-fine discretisation method that enables the use of discrete reinforcement learning approaches in place of unstable and data-inefficient actor-critic methods in continuous robotics domains. This approach builds on the recently released ARM algorithm, which replaces the continuo…

Cited by 139PDFcodeScholar
2021

In-Place Scene Labelling and Understanding With Implicit Scene Representation

ICCV 2021poster

Semantic labelling is highly correlated with geometry and radiance reconstruction, as scene entities with similar shape and appearance are more likely to come from similar classes. Recent implicit neural reconstruction techniques are appealing as they do not require prior training data, but the same…

Cited by 527PDFScholar
2021

SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks

ICCV 2021poster

By estimating 3D shape and instances from a single view, we can capture information about the environment quickly, without the need for comprehensive scanning and multi-view fusion. Solving this task for composite scenes (such as object stacks) is challenging: occluded areas are not only ambiguous i…

Cited by 9PDFScholar
2020

DeepFactors: Real-Time Probabilistic Dense Monocular SLAM

RA-L 2020

The ability to estimate rich geometry and camera motion from monocular imagery is fundamental to future interactive robotics and augmented reality applications. Different approaches have been proposed that vary in scene geometry representation (sparse landmarks, dense maps), the consistency metric u

Cited by 225SourcecodeScholar
2020

Towards the Probabilistic Fusion of Learned Priors into Standard Pipelines for 3D Reconstruction

ICRA 2020poster

The best way to combine the results of deep learning with standard 3D reconstruction pipelines remains an open problem. While systems that pass the output of traditional multi-view stereo approaches to a network for regularisation or refinement currently seem to get the best results, it may be prefe…

Cited by 3SourceScholar
2019

DeepFusion: Real-Time Dense 3D Reconstruction for Monocular SLAM using Single-View Depth and Gradient Predictions

ICRA 2019poster

While the keypoint-based maps created by sparse monocular Simultaneous Localisation and Mapping (SLAM) systems are useful for camera tracking, dense 3D reconstructions may be desired for many robotic tasks. Solutions involving depth cameras are limited in range and to indoor spaces, and dense recons…

Cited by 70SourceScholar
2019

Learning Meshes for Dense Visual SLAM

ICCV 2019poster

Estimating motion and surrounding geometry of a moving camera remains a challenging inference problem. From an information theoretic point of view, estimates should get better as more information is included, such as is done in dense SLAM, but this is strongly dependent on the validity of the underl…

Cited by 28PDFScholar