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William Fedus

10 accepted papers

2024

Mixture-of-Experts Meets Instruction Tuning: A Winning Combination for Large Language Models

ICLR 2024poster

Sparse Mixture-of-Experts (MoE) is a neural architecture design that adds learnable parameters to Large Language Models (LLMs) without increasing computational complexity (FLOPs). Instruction tuning is a technique for training LLMs to follow instructions. We advocate combining these two approaches,…

Cited by 78SourcePDFScholar
2023

Scaling Laws vs Model Architectures: How does Inductive Bias Influence Scaling?

EMNLP 2023long findings

There have been a lot of interest in the scaling properties of Transformer models. However, not much has been done on the front of investigating the effect of scaling properties of different inductive biases and model architectures. Do model architectures scale differently? If so, how does inductive…

Cited by 0SourceScholar
2022

Scale Efficiently: Insights from Pretraining and Finetuning Transformers

ICLR 2022poster

There remain many open questions pertaining to the scaling behaviour of Transformer architectures. These scaling decisions and findings can be critical, as training runs often come with an associated computational cost which have both financial and/or environmental impact. The goal of this paper is…

2021

Revisiting ResNets: Improved Training and Scaling Strategies

NeurIPS 2021spotlight

Novel computer vision architectures monopolize the spotlight, but the impact of the model architecture is often conflated with simultaneous changes to training methodology and scaling strategies. Our work revisits the canonical ResNet and studies these three aspects in an effort to disentangle them.…

2020

Language GANs Falling Short

ICLR 2020poster

Traditional natural language generation (NLG) models are trained using maximum likelihood estimation (MLE) which differs from the sample generation inference procedure. During training the ground truth tokens are passed to the model, however, during inference, the model instead reads its previously…

Cited by 265SourcecodeScholar
2020

On Bonus Based Exploration Methods In The Arcade Learning Environment

ICLR 2020poster

Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration methods, which explore by augmenting the environment reward, have r…

Cited by 88SourceScholar
2020

Revisiting Fundamentals of Experience Replay

ICML 2020poster

Experience replay is central to off-policy algorithms in deep reinforcement learning (RL), but there remain significant gaps in our understanding. We therefore present a systematic and extensive analysis of experience replay in Q-learning methods, focusing on two fundamental properties: the replay c…

2019

Deep Graph Infomax

ICLR 2019poster

We present Deep Graph Infomax (DGI), a general approach for learning node representations within graph-structured data in an unsupervised manner. DGI relies on maximizing mutual information between patch representations and corresponding high-level summaries of graphs---both derived using establishe…

2019

Recall Traces: Backtracking Models for Efficient Reinforcement Learning

ICLR 2019poster

In many environments only a tiny subset of all states yield high reward. In these cases, few of the interactions with the environment provide a relevant learning signal. Hence, we may want to preferentially train on those high-reward states and the probable trajectories leading to them. To this en…

Cited by 87SourcePDFScholar