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Xueying Wang

5 accepted papers

2025

BeSimulator: A Large Language Model Powered Text-based Behavior Simulator

EMNLP 2025

Traditional robot simulators focus on physical process modeling and realistic rendering, often suffering from high computational costs, inefficiencies, and limited adaptability. To handle this issue, we concentrate on behavior simulation in robotics to analyze and validate the logic behind robot beh

2025

Code-BT: A Code-Driven Approach to Behavior Tree Generation for Robot Tasks Planning with Large Language Models

IJCAI 2025

Behavior trees(BTs) provide a systematic and structured control architecture extensively employed in game AI and robotic behavior control, owing to their modularity, reactivity, and reusability. Nonetheless, manual BTs design requires significant expertise and becomes inefficient as task complexity

Cited by 0SourcePDFScholar
2020

Lance: efficient low-precision quantized winograd convolution for neural networks based on graphics processing units

ICASSP 2020accepted

Accelerating deep convolutional neural networks has become an active topic and sparked an interest in academia and industry. In this paper, we propose an efficient low-precision quan-tized Winograd convolution algorithm, called LANCE, which combines the advantages of fast convolution and quantizatio…

Cited by 0SourceScholar
2020

Two Stream Active Query Suggestion for Active Learning in Connectomics

ECCV 2020poster

For large-scale vision tasks in biomedical images, the labeled data is often limited to train effective deep models. Active learning is a common solution, where a query suggestion method selects representative unlabeled samples for annotation, and the new labels are used to improve the base model. H…