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Juyong Zhang

27 accepted papers

2026

ExpPortrait: Expressive Portrait Generation via Personalized Representation

CVPR 2026

While diffusion models have shown great potential in portrait generation, generating expressive, coherent, and controllable cinematic portrait videos remains a significant challenge. Existing intermediate signals for portrait generation, such as 2D landmarks and parametric models, have limited disen

Cited by 0SourceScholar
2025

Expressive Talking Human from Single-Image with Imperfect Priors

ICCV 2025poster

Building realistic and animatable avatars still requires minutes of multi-view or monocular self-rotating videos, and most methods lack precise control over gestures and expressions. To push this boundary, we address the challenge of constructing a whole-body talking avatar from a single image. We p…

Cited by 0SourcePDFScholar
2025

HERA: Hybrid Explicit Representation for Ultra-Realistic Head Avatars

CVPR 2025poster

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real time (\geq 30 fps at 2048 x1334 resolution). First, we propose a hybrid explicit representation that combines the advantages of two primitive based efficient rendering techniques. UV-mapped 3D mesh is u…

Cited by 0SourcePDFScholar
2024

DynoSurf: Neural Deformation-based Temporally Consistent Dynamic Surface Reconstruction

ECCV 2024poster

"This paper explores the problem of reconstructing temporally consistent surfaces from a 3D point cloud sequence without correspondence. To address this challenging task, we propose DynoSurf, an unsupervised learning framework integrating a template surface representation with a learnable deformatio…

2024

FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding

CVPR 2024poster

We propose FlashAvatar a novel and lightweight 3D animatable avatar representation that could reconstruct a digital avatar from a short monocular video sequence in minutes and render high-fidelity photo-realistic images at 300FPS on a consumer-grade GPU. To achieve this we maintain a uniform 3D Gaus…

2022

Neural Points: Point Cloud Representation With Neural Fields for Arbitrary Upsampling

CVPR 2022poster

In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local plane in the 3D space, each point in Neural Points represen…

Cited by 82PDFcodeScholar
2022

Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Camera

NeurIPS 2022accept

We propose Neural-DynamicReconstruction (NDR), a template-free method to recover high-fidelity geometry and motions of a dynamic scene from a monocular RGB-D camera. In NDR, we adopt the neural implicit function for surface representation and rendering such that the captured color and depth can be f…

2022

SelfRecon: Self Reconstruction Your Digital Avatar From Monocular Video

CVPR 2022oral

We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit representations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined template mesh for a given sequence, while the template is h…

Cited by 184PDFcodeScholar
2022

TalkingFlow: Talking Facial Landmark Generation with Multi-Scale Normalizing Flow Network

ICASSP 2022accepted

Deterministic models dominate the field of talking facial land-mark generation by directly mapping speech signals to a certain lip-sync facial landmark sequence, which often suffer from regression to the mean face. In contrast, probability generative models are more beneficial to handle complex data…

Cited by 0SourceScholar
2021

AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis

ICCV 2021poster

Generating high-fidelity talking head video by fitting with the input audio sequence is a challenging problem that receives considerable attentions recently. In this paper, we address this problem with the aid of neural scene representation networks. Our method is completely different from existing…

Cited by 452PDFcodeScholar
2021

High-Resolution Optical Flow From 1D Attention and Correlation

ICCV 2021poster

Optical flow is inherently a 2D search problem, and thus the computational complexity grows quadratically with respect to the search window, making large displacements matching infeasible for high-resolution images. In this paper, we take inspiration from Transformers and propose a new method for hi…

Cited by 98PDFcodeScholar
2021

Learning Local Neighboring Structure for Robust 3D Shape Representation

AAAI 2021technical

Mesh is a powerful data structure for 3D shapes. Representation learning for 3D meshes is important in many computer vision and graphics applications. The recent success of convolutional neural networks (CNNs) for structured data (e.g., images) suggests the value of adapting insight from CNN for 3D…

2021

Recurrent Multi-View Alignment Network for Unsupervised Surface Registration

CVPR 2021poster

Learning non-rigid registration in an end-to-end manner is challenging due to the inherent high degrees of freedom and the lack of labeled training data. In this paper, we resolve these two challenges simultaneously. First, we propose to represent the non-rigid transformation with a point-wise combi…

Cited by 55PDFcodeScholar
2021

StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision

CVPR 2021poster

In this paper, we propose StereoPIFu, which integrates the geometric constraints of stereo vision with implicit function representation of PIFu, to recover the 3D shape of the clothed human from a pair of low-cost rectified images. First, we introduce the effective voxel-aligned features from a ster…

Cited by 82PDFScholar
2020

BCNet: Learning Body and Cloth Shape from A Single Image

ECCV 2020poster

In this paper, we consider the problem to automatically reconstruct garment and body shapes from a single near-front view RGB image. To this end, we propose a layered garment representation on top of SMPL and novelly make the skinning weight of garment independent of the body mesh, which significant…