Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) has emerged as an efficient approach for photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To reduce the computational cost, several pruning strategies and level-of-detail (LO