← Search

Jingfeng Li

3 accepted papers

2026

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

CVPR 2026

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To reduce the computational cost, several pruning strategies and level-of-detail (LO

Cited by 0SourcecodeScholar
2025

VDG: Vision-Only Dynamic Gaussian for Driving Simulation

RA-L 2025

Recent advances in dynamic Gaussian splatting have significantly improved scene reconstruction and novel-view synthesis. However, existing methods often rely on pre-computed camera poses and Gaussian initialization using Structure from Motion (SfM) or other costly sensors, limiting their scalability

Cited by 23SourceScholar
2024

GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding

CVPR 2024highlight

Applying Neural Radiance Fields (NeRF) to downstream perception tasks for scene understanding and representation is becoming increasingly popular. Most existing methods treat semantic prediction as an additional rendering task i.e. the "label rendering" task to build semantic NeRFs. However by rende…

Cited by 25SourcePDFScholar