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Yasuhiro Ishiguro

5 accepted papers

2020

Bilateral Humanoid Teleoperation System Using Whole-Body Exoskeleton Cockpit TABLIS

RA-L 2020

We describe a system design approach for the bilateral teleoperation of a humanoid robot. We have focused on bipedal stability and 2D/3D locomotion space problems. Our proposed system has two robot hardware and two control software. The master side hardware is newly developed seat-type whole-body ex

Cited by 70SourceScholar
2019

Unified Balance Control for Biped Robots Including Modification of Footsteps with Angular Momentum and Falling Detection Based on Capturability

IROS 2019poster

In this paper, we propose walking balance control based on Caputurability. The proposed method consists of five strategies: (i) moving Zero Moment Point (ZMP) in the support polygon (ii) landing position modification (iii) landing timing modification (iv) angular momentum control (v) falling detecti…

Cited by 26SourceScholar
2018

High Speed Whole Body Dynamic Motion Experiment with Real Time Master-Slave Humanoid Robot System

ICRA 2018poster

In this paper, we propose novel methods suitable for online real time whole body master-slave control with real life-sized humanoid robot. We conducted some dynamic whole body master-slave experiment with life-sized humanoid robot, and we achieved speedier and flexible master-slave operation compare…

Cited by 39SourceScholar
2017

Bipedal oriented whole body master-slave system for dynamic secured locomotion with LIP safety constraints

IROS 2017poster

In this study, we propose a novel method to operate whole body of a humanoid robot, which also includes both feet, dynamically and safely with the master-slave approach. The conventional whole body master-slave approaches need static balancing assumption or a certain time length of planning after op…

Cited by 26SourceScholar
2017

Rotational Sliding Motion Generation for Humanoid Robot by Force Distribution in Each Contact Face

RA-L 2017

Recent studies have explored humanoid robots in contact with the environment in various ways. However, many of them assumed static rather than sliding contacts. Studies on humanoid shuffle motion planning have realized sliding motions, such as turning, but relied on quasi-static balance control. In

Cited by 8SourceScholar