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Yi-Lin Wei

16 accepted papers

2026

Beyond Mimicry: Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations

CVPR 2026

Enabling humanoid robots to physically interact with humans is a critical frontier, but progress is hindered by the scarcity of high-quality Human-Humanoid Interaction (HHoI) data. While leveraging abundant Human-Human Interaction (HHI) data presents a scalable alternative, we first demonstrate that

Cited by 0SourceScholar
2026

CycleManip: Enabling Cycle-based Manipulation via Effective History Perception and Understanding

CVPR 2026

In this paper, we explore an important yet underexplored task in robot manipulation: cycle-based manipulation, where robots need to perform cyclic or repetitive actions with an expected terminal time. These tasks are crucial in daily life, such as shaking a bottle or knocking a nail. However, few pr

Cited by 0SourceScholar
2026

DexGrasp-Zero: A Morphology-Aligned Policy for Zero-Shot Cross-Embodiment Dexterous Grasping

RSS 2026poster

To meet the demands of increasingly diverse dexterous hand hardware, it is crucial to develop a policy that enables zero-shot cross-embodiment grasping without redundant re-learning. Cross-embodiment alignment is challenging due to heterogeneous hand kinematics and physical constraints. Existing app…

Cited by 0SourceScholar
2026

OmniDexGrasp: Generalizable Dexterous Grasping Via Foundation Model and Force Feedback

ICRA 2026poster

Enabling robots to dexterously grasp and manipulate objects based on human commands is a promising direction in robotics. However, existing approaches are challenging to generalize across diverse objects or tasks due to the limited scale of semantic dexterous grasp datasets. Foundation models offer …

2026

WaveC2R: Wavelet-Driven Coarse-to-Refined Hierarchical Learning for Radar Retrieval

AAAI 2026technical

Satellite-based radar retrieval methods are widely employed to fill coverage gaps in ground-based radar systems, especially in remote areas affected by terrain blockage and limited detection range. Existing methods predominantly rely on overly simplistic spatial-domain architectures constructed from

Cited by 0SourcePDFScholar
2025

AffordDexGrasp: Open-set Language-guided Dexterous Grasp with Generalizable-Instructive Affordance

ICCV 2025poster

Language-guided robot dexterous generation enables robots to grasp and manipulate objects based on human commands. However, previous data-driven methods are hard to understand intention and execute grasping with unseen categories in the open set. In this work, we explore a new task, Open-set Languag…

Cited by 0SourcePDFScholar
2025

ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation

CVPR 2025poster

We propose ChainHOI, a novel approach for text-driven human-object interaction (HOI) generation that explicitly models interactions at both the joint and kinetic chain levels. Unlike existing methods that implicitly model interactions using full-body poses as tokens, we argue that explicitly mode…

Cited by 2SourcePDFScholar
2025

Rethinking Bimanual Robotic Manipulation: Learning with Decoupled Interaction Framework

ICCV 2025poster

Bimanual robotic manipulation is an emerging and critical topic in the robotics community. Previous works primarily rely on integrated control models that take the perceptions and states of both arms as inputs to directly predict their actions. However, we think bimanual manipulation involves not on…

Cited by 0SourcePDFScholar
2025

TacCap: A Wearable FBG-Based Tactile Sensor for Efficient Human-to-Robot Skill Transfer

IROS 2025

Tactile sensing is essential for dexterous manipulation, yet large-scale human demonstration datasets lack tactile feedback, limiting their effectiveness in skill transfer to robots. To address this, we introduce TacCap, a wearable Fiber Bragg Grating (FBG)-based tactile sensor designed for seamless

Cited by 0SourceScholar
2025

TypeTele: Releasing Dexterity in Teleoperation by Dexterous Manipulation Types

CoRL 2025poster

Dexterous teleoperation plays a crucial role in robotic manipulation for real-world data collection and remote robot control. Previous dexterous teleoperation mostly relies on hand retargeting to closely mimic human hand postures. However, these approaches may fail to fully leverage the inherent dex…

Cited by 0SourceScholar
2025

iManip: Skill-Incremental Learning for Robotic Manipulation

ICCV 2025poster

The development of a generalist agent with adaptive multiple manipulation skills has been a long-standing goal in the robotics community.In this paper, we explore a crucial task, skill-incremental learning, in robotic manipulation, which is to endow the robots with the ability to learn new manipulat…

Cited by 0SourcePDFScholar
2024

An Economic Framework for 6-DoF Grasp Detection

ECCV 2024poster

"Robotic grasping in clutters is a fundamental task in robotic manipulation. In this work, we propose an economic framework for 6-DoF grasp detection, aiming to economize the resource cost in training and meanwhile maintain effective grasp performance. To begin with, we discover that the dense super…

2024

Grasp as You Say: Language-guided Dexterous Grasp Generation

NeurIPS 2024poster

This paper explores a novel task "Dexterous Grasp as You Say'' (DexGYS), enabling robots to perform dexterous grasping based on human commands expressed in natural language. However, the development of this field is hindered by the lack of datasets with natural human guidance; thus, we propose a lan…

2024

Real-to-Sim Grasp: Rethinking the Gap between Simulation and Real World in Grasp Detection

CoRL 2024poster

For 6-DoF grasp detection, simulated data is expandable to train more powerful model, but it faces the challenge of the large gap between simulation and real world. Previous works bridge this gap with a sim-to-real way. However, this way explicitly or implicitly forces the simulated data to adapt to…

Cited by 4SourcecodeScholar
2024

Single-View Scene Point Cloud Human Grasp Generation

CVPR 2024poster

In this work we explore a novel task of generating human grasps based on single-view scene point clouds which more accurately mirrors the typical real-world situation of observing objects from a single viewpoint. Due to the incompleteness of object point clouds and the presence of numerous scene poi…