MEGS^{2}: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning
3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing number of 3DGS compression methods have been proposed to make 3DGS more efficient, yet most only focus on storage compre…