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Yingshuang Zou

5 accepted papers

2026

MEGS^{2}: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning

ICLR 2026poster

3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing number of 3DGS compression methods have been proposed to make 3DGS more efficient, yet most only focus on storage compre…

Cited by 0SourcecodeScholar
2026

UniPR: Unified Object-level Real-to-Sim Perception and Reconstruction from a Single Stereo Pair

CVPR 2026

Perceiving and reconstructing objects from images are critical for real-to-sim transfer tasks, which are widely used in the robotics community.Existing methods rely on multiple submodules such as detection, segmentation, shape reconstruction, and pose estimation to complete the pipeline.However, suc

Cited by 0SourceScholar
2025

DiST-4D: Disentangled Spatiotemporal Diffusion with Metric Depth for 4D Driving Scene Generation

ICCV 2025poster

Current generative models struggle to synthesize dynamic 4D driving scenes that simultaneously support temporal extrapolation and spatial novel view synthesis (NVS) without per-scene optimization. A key challenge lies in finding an efficient and generalizable geometric representation that seamlessly…

2025

TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers

AAAI 2025technical

Compared with previous 3D reconstruction methods like Nerf, recent Generalizable 3D Gaussian Splatting (G-3DGS) methods demonstrate impressive efficiency even in the sparse-view setting. However, the promising reconstruction performance of existing G-3DGS methods relies heavily on accurate multi-vie…

Cited by 12SourcePDFScholar
2025

UniScene: Unified Occupancy-centric Driving Scene Generation

CVPR 2025poster

Generating high-fidelity, controllable, and annotated training data is critical for autonomous driving. Existing methods typically generate a single data form directly from a coarse scene layout, which not only fails to output rich data forms required for diverse downstream tasks but also struggles…