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Zesong Yang

5 accepted papers

2026

DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics

ICLR 2026poster

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio–temporal variability of wind, as well as the complex deformations of objects. We present DiffWind, a physics-informed differentiable framework that unifies wind–object interaction mo…

Cited by 0SourcecodeScholar
2026

GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance

CVPR 2026

We introduce GaussianZoom, a generative zoom-in 3D reconstruction system with an iterative progressive framework that combines geometry-consistent scene modeling and multi-scale semantic reasoning to enable high-fidelity extreme zoom-in rendering from low-resolution inputs. To achieve this, we devel

Cited by 0SourceScholar
2025

GURecon: Learning Detailed 3D Geometric Uncertainties for Neural Surface Reconstruction

AAAI 2025technical

Neural surface representation has demonstrated remarkable success in the areas of novel view synthesis and 3D reconstruction. However, assessing the geometric quality of 3D reconstructions in the absence of ground truth mesh remains a significant challenge, due to its rendering-based optimization pr…

Cited by 0SourcePDFScholar
2025

InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

ICCV 2025poster

Humans can naturally identify and mentally complete occluded objects in cluttered environments. However, imparting similar cognitive ability to robotics remains challenging even with advanced reconstruction techniques, which models scenes as undifferentiated wholes and fails to recognize complete ob…

Cited by 0SourcePDFScholar
2023

SINE: Semantic-Driven Image-Based NeRF Editing With Prior-Guided Editing Field

CVPR 2023poster

Despite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, either relying on 3D modeling skills or allowing editing within only a few categories. In this paper, we present a novel s…