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Zhaochong An

11 accepted papers

2026

CLEP: Contrastive Language-Pose Pretraining

CVPR 2026

Aligning natural language descriptions with precise 3D human poses remains a big challenge due to the scarcity of effective pose representation mechanisms and large-scale, semantically rich datasets. To overcome these limitations, we first introduce **CLEP-2M**, the largest 3D pose-language dataset

Cited by 0SourceScholar
2026

MODUS: Decoder-only Any-to-Any Modeling of Diverse Modalities

ICML 2026poster

Any-to-any modeling aims to flexibly relate arbitrary modalities within a single system, a requirement that arises across multimodal learning and scientific domains such as ecology and astronomy. However, existing any-to-any approaches are typically trained from scratch using encoder–decoder or diff…

Cited by 0SourceScholar
2026

OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory

CVPR 2026

Storytelling in real-world videos often unfolds through multiple shots--discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on l

Cited by 0SourceScholar
2026

Scaling Zero-Shot Reference-to-Video Generation

CVPR 2026

Reference-to-video (R2V) generation aims to synthesize videos that align with a text prompt while preserving the subject identity from reference images. However, current R2V methods are hindered by the reliance on explicit reference image-video-text triplets, whose construction is highly expensive a

Cited by 0SourcecodeScholar
2026

TUNA: Taming Unified Visual Representations for Native Unified Multimodal Models

CVPR 2026

Unified multimodal models (UMMs) aim to jointly perform multimodal understanding and generation within a single framework. We present TUNA, a native UMM that builds a unified continuous visual representation by cascading a VAE encoder with a representation encoder. This unified representation space

Cited by 0SourceScholar
2026

VecGlypher: Unified Vector Glyph Generation with Language Models

CVPR 2026

Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates hi

Cited by 0SourcecodeScholar
2025

Generalized Few-shot 3D Point Cloud Segmentation with Vision-Language Model

CVPR 2025poster

Generalized few-shot 3D point cloud segmentation (GFS-PCS) adapts models to new classes with few support samples while retaining base class segmentation. Existing GFS-PCS methods enhance prototypes via interacting with support or query features but remain limited by sparse knowledge from few-shot sa…

2025

Multimodality Helps Few-shot 3D Point Cloud Semantic Segmentation

ICLR 2025spotlight

Few-shot 3D point cloud segmentation (FS-PCS) aims at generalizing models to segment novel categories with minimal annotated support samples. While existing FS-PCS methods have shown promise, they primarily focus on unimodal point cloud inputs, overlooking the potential benefits of leveraging multim…

2025

What You Have is What You Track: Adaptive and Robust Multimodal Tracking

ICCV 2025poster

Multimodal data is known to be helpful for visual tracking by improving robustness to appearance variations. However, sensor synchronization challenges often compromise data availability, particularly in video settings where shortages can be temporal. Despite its importance, this area remains undere…

2024

Rethinking Few-shot 3D Point Cloud Semantic Segmentation

CVPR 2024poster

This paper revisits few-shot 3D point cloud semantic segmentation (FS-PCS) with a focus on two significant issues in the state-of-the-art: foreground leakage and sparse point distribution. The former arises from non-uniform point sampling allowing models to distinguish the density disparities betwee…

2023

Indiscernible Object Counting in Underwater Scenes

CVPR 2023poster

Recently, indiscernible scene understanding has attracted a lot of attention in the vision community. We further advance the frontier of this field by systematically studying a new challenge named indiscernible object counting (IOC), the goal of which is to count objects that are blended with respec…