ICML 2021spotlight63 citations

Exploration in Approximate Hyper-State Space for Meta Reinforcement Learning

Luisa M Zintgraf, Leo Feng, Cong Lu, Maximilian Igl, Kristian Hartikainen, Katja Hofmann, Shimon Whiteson

Abstract

To rapidly learn a new task, it is often essential for agents to explore efficiently - especially when performance matters from the first timestep. One way to learn such behaviour is via meta-learning. Many existing methods however rely on dense rewards for meta-training, and can fail catastrophically if the rewards are sparse. Without a suitable reward signal, the need for exploration during meta-training is exacerbated. To address this, we propose HyperX, which uses novel reward bonuses for meta-training to explore in approximate hyper-state space (where hyper-states represent the environment state and the agent’s task belief). We show empirically that HyperX meta-learns better task-exploration and adapts more successfully to new tasks than existing methods.

BibTeX
@InProceedings{pmlr-v139-zintgraf21a,
  title = 	 {Exploration in Approximate Hyper-State Space for Meta Reinforcement Learning},
  author =       {Zintgraf, Luisa M and Feng, Leo and Lu, Cong and Igl, Maximilian and Hartikainen, Kristian and Hofmann, Katja and Whiteson, Shimon},
  booktitle = 	 {Proceedings of the 38th International Conference on Machine Learning},
  pages = 	 {12991--13001},
  year = 	 {2021},
  editor = 	 {Meila, Marina and Zhang, Tong},
  volume = 	 {139},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {18--24 Jul},
  publisher =    {PMLR},
  pdf = 	 {http://proceedings.mlr.press/v139/zintgraf21a/zintgraf21a.pdf},
  url = 	 {https://proceedings.mlr.press/v139/zintgraf21a.html},
  abstract = 	 {To rapidly learn a new task, it is often essential for agents to explore efficiently - especially when performance matters from the first timestep. One way to learn such behaviour is via meta-learning. Many existing methods however rely on dense rewards for meta-training, and can fail catastrophically if the rewards are sparse. 	Without a suitable reward signal, the need for exploration during meta-training is exacerbated. To address this, we propose HyperX, which uses novel reward bonuses for meta-training to explore in approximate hyper-state space (where hyper-states represent the environment state and the agent’s task belief). We show empirically that HyperX meta-learns better task-exploration and adapts more successfully to new tasks than existing methods.}
}
Exploration in Approximate Hyper-State Space for Meta Reinforcement Learning · ICML 2021