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ARNAB MAITI

10 accepted papers

2026

Revisiting the Bertrand Paradox via Equilibrium Analysis of No-regret Learners

ICML 2026poster

We study the discrete Bertrand pricing game with a non-increasing demand function. The game has $n \ge 2$ players who simultaneously choose prices from the set {$1/k, 2/k, \ldots, 1$}, where $k\in\mathbb{N}$. The player who sets the lowest price captures the entire demand; if multiple players tie fo…

Cited by 0SourceScholar
2025

Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

NeurIPS 2025poster

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging \textit{aggregate bandit feedback} model, where the learner observes only the cumulative loss incurred in each episode, rather than individual losses at each state-action pair. While prior work…

Cited by 0SourceScholar
2025

Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivals

ICML 2025poster

We initiate the study of a repeated principal-agent problem over a finite horizon $T$, where a principal sequentially interacts with $K\geq 2$ types of agents arriving in an *adversarial* order. At each round, the principal strategically chooses one of the $N$ arms to incentivize for an arriving age…

Cited by 0SourcePDFScholar
2025

On the Universal Near Optimality of Hedge in Combinatorial Settings

NeurIPS 2025spotlight

In this paper, we study the classical Hedge algorithm in combinatorial settings. In each round, the learner selects a vector $\mathbf{x}_t$ from a set $\mathcal{X} \subseteq$ {$0,1$}$^d$, observes a full loss vector $\mathbf{y}_t \in \mathbb{R}^d$, and incurs a loss $\langle \mathbf{x}_t, \mathbf{y}…

Cited by 0SourceScholar
2024

Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits

AISTATS 2024poster

We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry $(i,j)$ of the input matrix $A\in [-1,1]^{n\times m}$ and observe $A_{i,j}+\eta$ wh…

2023

Fairness and Welfare Quantification for Regret in Multi-Armed Bandits

AAAI 2023technical

We extend the notion of regret with a welfarist perspective. Focussing on the classic multi-armed bandit (MAB) framework, the current work quantifies the performance of bandit algorithms by applying a fundamental welfare function, namely the Nash social welfare (NSW) function. This corresponds to eq…

Cited by 18SourcePDFScholar
2023

Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Games

AISTATS 2023poster

We study the sample complexity of identifying an approximate equilibrium for two-player zero-sum $n\times 2$ matrix games. That is, in a sequence of repeated game plays, how many rounds must the two players play before reaching an approximate equilibrium (e.g., Nash)? We derive instance-dependent bo…

Cited by 6SourcePDFScholar
2022

Universal and Tight Online Algorithms for Generalized-Mean Welfare

AAAI 2022technical

We study fair and efficient allocation of divisible goods, in an online manner, among n agents. The goods arrive online in a sequence of T time periods. The agents' values for a good are revealed only after its arrival, and the online algorithm needs to fractionally allocate the good, immediately an…

Cited by 18SourcePDFScholar
2021

Multi-Armed Bandits with Bounded Arm-Memory: Near-Optimal Guarantees for Best-Arm Identification and Regret Minimization

NeurIPS 2021poster

We study the Stochastic Multi-armed Bandit problem under bounded arm-memory. In this setting, the arms arrive in a stream, and the number of arms that can be stored in the memory at any time, is bounded. The decision-maker can only pull arms that are present in the memory. We address the problem f…

Cited by 19SourcePDFScholar